https://youtu.be/uqERe1BpWe0
Hey guys, we’ve been busy working on updating the surface gameplay, there are a significant amount of changes so we’re putting this in a beta branch first. Let us know if you encounter any bugs.
Change Log
- Remodeled and textured exterior of the submarine.
- Updated exterior sounds.
- Updated exterior lighting.
- Added bow spray to moving submarine.
- Replaced existing flak gun with 50 caliber, 600 RPM machine gun.
- Conning tower ceiling hatch is now located in the sensor room (periscope room).
- New exterior location accessed via the control room ceiling hatch.
- Added 88mm deck gun and 88mm shell dispenser for manual reload to new exterior location.
- Added additional 50 caliber machine gun to new exterior location.
- Remodeled and textured all merchant ships.
- Added lightly armed merchant ship enemy, with two 88mm deck guns.
- Limited naked eye vision to ~4km.
- Added experimental personal telescope with vision up to ~10km.
- New surface based mission (mission 4) where the submarine has run out of torpedos.
- Updated enemy AI deck gun behaviour to use a more natural aim progression and believable firing pattern.
- Implemented new AI system for destroyers.
- Reduced damage of destroyer and battleship deck guns to allow for longer surface engagements before submerging is necessary.
- Bombers now drop torpedoes.
- Added tracers to deck gun projectiles and new on hit/splash particle effects.
- Improved hit detection on all enemies.
- Submarine now has a hull integrity, as the integrity decreases, the rate at which the submarine suffers leaks when taking damage increases. The hull integrity can not be repaired mid mission.
- Added ‘SID-Buoy’ (Submarine Information Display) to left hand that displays hull integrity % and number of leaks.
- SID-Buoy will also display information about the last control or item touched with the left hand.
- The SID-Buoy will increase in size for VR readability when turned towards the player and the player is facing the device. Sliding the SID-Buoy control to the off position will disable this functionality.
- Reduced interior hydrophone volume.
- Inventory items that do not have a trigger behaviour no longer prevent themselves from being
- stowed if the trigger is held down.
- Minor tweaks to inventory slot usability.
- General bug fixes, performance and networking improvements.