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Early Access 1.7.0.0: Updated surface gameplay in BETA now

https://youtu.be/uqERe1BpWe0

Hey guys, we’ve been busy working on updating the surface gameplay, there are a significant amount of changes so we’re putting this in a beta branch first. Let us know if you encounter any bugs.

Change Log

  • Remodeled and textured exterior of the submarine.
  • Updated exterior sounds.
  • Updated exterior lighting.
  • Added bow spray to moving submarine.
  • Replaced existing flak gun with 50 caliber, 600 RPM machine gun.
  • Conning tower ceiling hatch is now located in the sensor room (periscope room).
  • New exterior location accessed via the control room ceiling hatch.
  • Added 88mm deck gun and 88mm shell dispenser for manual reload to new exterior location.
  • Added additional 50 caliber machine gun to new exterior location.
  • Remodeled and textured all merchant ships.
  • Added lightly armed merchant ship enemy, with two 88mm deck guns.
  • Limited naked eye vision to ~4km.
  • Added experimental personal telescope with vision up to ~10km.
  • New surface based mission (mission 4) where the submarine has run out of torpedos.
  • Updated enemy AI deck gun behaviour to use a more natural aim progression and believable firing pattern.
  • Implemented new AI system for destroyers.
  • Reduced damage of destroyer and battleship deck guns to allow for longer surface engagements before submerging is necessary.
  • Bombers now drop torpedoes.
  • Added tracers to deck gun projectiles and new on hit/splash particle effects.
  • Improved hit detection on all enemies.
  • Submarine now has a hull integrity, as the integrity decreases, the rate at which the submarine suffers leaks when taking damage increases. The hull integrity can not be repaired mid mission.
  • Added ‘SID-Buoy’ (Submarine Information Display) to left hand that displays hull integrity % and number of leaks.
  • SID-Buoy will also display information about the last control or item touched with the left hand.
  • The SID-Buoy will increase in size for VR readability when turned towards the player and the player is facing the device. Sliding the SID-Buoy control to the off position will disable this functionality.
  • Reduced interior hydrophone volume.
  • Inventory items that do not have a trigger behaviour no longer prevent themselves from being
  • stowed if the trigger is held down.
  • Minor tweaks to inventory slot usability.
  • General bug fixes, performance and networking improvements.