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Early Access 1.17.2.1 - Improved Submarine Damage Effects

Since Phil's passing, Ionized Studios has now grown again to be a two person team! Tahsina (Phil's wife) has come onboard the IronWolf project to help with general business duties, which has been fantastic as it lets me focus on technical development. Tahsina has also been greatly helpful in play-testing and from this we're releasing the following changes in this update:

  • Added new burst metal pipe graphics to show where leaks have occurred
  • Leaks can now appear in more locations within each room
  • Glass inside the submarine will now crack when damage is taken
  • Cracked glass and burst pipes can be repaired when docked in the open world
  • Greatly improved the visibility of dials when using the torch in the dark
  • The single Record present in non openworld missions is now randomised and not always "Farewell"
  • Significantly reduces the leak sound volume when multiple leaks are present
  • Fixed underwater terrain display
  • Limited the interaction distance of the buoyancy levers
  • Fixed incorrect water rendering in the submarine pen
  • Fetching friend list will now retry on timeout
  • Fetching the leader-board will now retry on timeout