
This update allows the destroyer gun room operator to target specific subsystems on the enemy using the subsystem targeting computer, the health of each subsystem is shown on the main panel of this device. Disabling the engines or powerplant of the enemy will render them unable to move until they've managed to repair the damage. Subsystem combat provides longer more varied battles and allows for increased enemy variety in future updates.
The destroyer gun has received a significant overhaul to how it operates, once a target is locked the gun will now automatically track the direction of the target with smaller adjustments required to land a successful strike on the selected subsystem.

This update also includes a new streamer camera that can be used to override what is shown on the desktop display window. You can adjust the field of view and resolution of the camera, move it around and place it anywhere in the scene. You can also place the camera on top of your head which will mimic what would have normally be shown on the desktop window but with additional resolution and field of view control. Note that this can adversely affect performance and is not recommended for minspec machines.
Here's a list of additional changes in this update:
- Improved lighting effects in destroyer bridge and gun room
- Recast the destroyer's voice actor and added more lines relating to subsystems
- Improved accessibility of destroyer pitch control wheel
- Added experimental landmass to destroyer world
- Fixed zoom/in out bug with destroyer minimap
- Potential fix for bug that could cause players to immediately re-engage the enemy in the openworld
- Defaulted hand pose to pointing when operating some switches.
- Increased brightness and readability of the hand display
- Fixed bug with hand display facing sensitivity
- Added animation to tutorial dismiss button to make it more apparent
- Eased restrictions on machine gun and 88mm gun during the tutorial.
- Prevented battery drain from occurring in the tutorial