We’re delighted to be bringing the community the destroyer preview, it’s somewhat later than we’d hoped as we’ve both been hit with a series of flu-like illnesses since our last update, that has slowed us down considerably.

The destroyer preview has the following:
- Destroyer bridge environment
- Steering controls
- Destroyer physics that react to the ocean waves and bank when turning, while minimising motion sickness
We’re initially releasing this in beta as there are a significant number of changes under the hood, including upgrading our unity version and integrating a new ocean system. The new ocean is more aesthetically pleasing and will allow us to add boat wakes and interactions with explosions in the game.
As IronWolf was originally focused on being a submarine game we’ve had a lot of work to do in the background to create an environment for the destroyer.
Going forward with much of the infrastructure work complete we'll be working on the gun firing mechanic for the destroyer. Initially, this will focus on being able to select targets, positioning the destroyer appropriately and giving orders to fire, we expect to ship this update in June. After this, we’ll be releasing a gun room to allow for more involved targeting and firing.
Please do contact us with feedback either on the IronWolf discord or on the forum discussion post.