Hey guys, thanks again for all your feedback during the beta, with your help we’ve fixed a number of issues and the new surface gameplay is now available for all to try.
Since the beta we have significantly improved the S.I.D (Submarine Information Display) and it now features as the device that guides users through the various tutorials as well as an in-game settings menu.
We’ve also improved the splash particles, splash sounds and plane death animations.
Here’s the full change log from the beta:
- Remodeled and textured exterior of the submarine.
- Updated exterior sounds.
- Updated exterior lighting.
- Added bow spray to moving submarine.
- Replaced existing flak gun with 50 caliber, 600 RPM machine gun.
- Conning tower ceiling hatch is now located in the sensor room (periscope room).
- New exterior location accessed via the control room ceiling hatch.
- Added 88mm deck gun and 88mm shell dispenser for manual reload to new exterior location.
- Added additional 50 caliber machine gun to new exterior location.
- Remodeled and textured all merchant ships.
- Added lightly armed merchant ship enemy, with two 88mm deck guns.
- Limited naked eye vision to ~4km.
- Added experimental personal telescope with vision up to ~10km.
- New surface based mission (mission 4) where the submarine has run out of torpedos.
- Updated enemy AI deck gun behaviour to use a more natural aim progression and believable firing pattern.
- Implemented new AI system for destroyers.
- Reduced damage of destroyer and battleship deck guns to allow for longer surface engagements before submerging is necessary.
- Bombers now drop torpedoes.
- Added tracers to deck gun projectiles and new on hit/splash particle effects.
- Improved hit detection on all enemies.
- Submarine now has a hull integrity, as the integrity decreases, the rate at which the submarine suffers leaks when taking damage increases. The hull integrity can not be repaired mid mission.
- Added S.I.D (Submarine Information Display) to left hand that displays hull integrity % and number of leaks.
- S.I.D will also display information about the last control or item touched with the left hand.
- The S.I.D will increase in size for VR readability when turned towards the player and the player is facing the device.
- Reduced damage caused by plane debris hitting the submarine.
- Improved splash particle effects.
- Improved splash sounds.
- Improved plane death behaviour
- Reduced interior hydrophone volume.
- Inventory items that do not have a trigger behaviour no longer prevent themselves from being
- stowed if the trigger is held down.
- Minor tweaks to inventory slot usability.
- General bug fixes, performance and networking improvements.