New Enemy: The Battleship, heavily armed and armoured.
- Battleship has a long range Hedgehog Mortar that fires between 1500m and 3000m, so get in close.
- Battleship can fire torpedoes at you from its broadside, dive quickly as torpedos can not track you below periscope depth (~15m).
- Battleship deck guns do a lot of damage, recommended not to surface.
- Battleship takes approximately 10 torpedos to kill.
- Added 2 new missions featuring the Battleship.
- Extended random missions to occasionally spawn Battleships.
Completely Reworked Enemy Detection Model.
- Pulsing circles on the map show the area where enemies can detect you.
- Enemies inside this area will be able to see or hear you and know your location.
- The area is large when you’re surfaced, larger still if the periscope is fully extended.
- The following items affect the detection area when submerged: Submarine Speed, Submarine Depth and Periscope height above water
- Firing a torpedo or the deck gun will spike your detection area for a short period of time.
- Enemy sonar pulses are now displayed on the map as a translucent blue wave. If you can hear the sonar ping, the enemy has detected you.
Official Oculus support and locomotion option for players without Roomscale
- We’ve added an unobtrusive locomotion mechanic where you can use the Vive track pad or Oculus Joystick to make small adjustments to your location and orientation inside the submarine. You can turn this on/off from the settings menu.
- Left control will let you do a small hop, forward, back, left and right.
- Right control will rotate you 90 degrees.
- Grip button crouches.
Misc.
- Improved enemy ships physics simulation.
- Improved AI steering and engine control.
- Added settings to the main menu that allow players to change locomotion type.
- Replaced enemy ship alarm with automatic incoming torpedo alarm.
- Reduced destroyer deck gun damage.
- Reduced damage of AA flak gun against enemy ships and forts.
- Bug fixes.