We've updated the game today with our first monthly content update which has the following new features/content along with a small army of bugfixes.
Update highlights
- Gibs! Blowing up the bad guys now has a chance to leave behind some squishy bits.
- Improved hit reactions and death animations!
- New weapon: death disc! This death disc is a great weapon to take out any pesky anthromites that get a little too close for comfort. Try swinging this monster around at the nearest fleshy target and enjoy the fireworks. :-)
- New combo weapon: rocket launcher! What better way to make lots of gibs than with a trusty rocket launcher? Can be upgraded to control rockets midflight as well for precision destruction from afar.
- Arc bow re-tune, now equippable with an AOE stun effect to make it a great choice to lock down groups of enemies for your fellow bounty hunters to rain death down on.
- Night mode missions have been added to the campaign that provide a new twist to several familiar environments. Apparently the bugs are really good at hiding in dark places...
- Elite mode added! Turning on this option will bring out the most challenging Anthromites for high level players to take out.
- New PVP mission type and PVP levels! We've added a new team objective PVP mode that has players fighting over control of money pumps. There are also several new levels built specifically for PVP that we've added with this update.
- Brawl rebalanced to now start players with base level pistols and you must find the weapons placed throughout the levels to pickup.
- Shooting range added to the Bent Horizon. Accessible through the "Gunstr" weapon store you can now test out your weapons before heading into battle.
- New crosshairs! We've tuned the default crosshairs to show left/right and made them adaptive to the scene color so that they're always visible when you need them.
- Holoscope upgrade for pistols! We're experimenting with a unlockable scope for the pistol for players who like more precision aiming options. Give it a shot and let us know what you think as we'll be continuing to iterate on this for more weapons.
Jump in and send us your feedback as always. Also since this is a large update we expect some bugs might have made it through despite our efforts, so please let us know any that you encounter so that we can get them resolved as soon as possible.
Thank you for being an early supporter of Gunheart!
