I spent the week plugging some holes in the "final" release of 1.8 , here is a list of changes:
I updated the description of the fake id device.
I made sure that illegal commodities weren't selected for Sigorn trade missions.
I made more checks to keep trade quests from pointing to sectors without stations.
I've made it so that the sigorn trader and pirate smuggler should only ever hail you once, instead of repeatedly.
Time between Sigorn trade quests has been extended, and they should not point to sectors with existing quests.
I have probably fixed the inconsistencies with asteroid base items.
I also lowered the prices of those items.
Rooms that are ready to build in the asteroid base are now green in the list on the left:
Mercenary skill "nemesis hunter" now does +25% damage per level against bosses / big bads
Fixed a bug where "auto-fire" wouldn't decloak your ship or trigger the stealth runner quest.
I limited the kinds of items that will make salvage teams angry if you pick them up. (for example, taking credits or devices angers them, taking blood stains will not)
I made sure that aliens on salvage missions would pick things up.
I've added a "seen / unseen" condition indicator to the away team gear panel, based on whether anything else currently sees you.
When repairing machines on shipwrecks that require gadgets or repair kits, you will now be asked "this requires X and you have Y, do you really want to fix it?"
The flashing colored warnings around the edge of the screen for things like low hull, supplies, oxygen, and HP can be SHUT OFF using the code "nopulse".
This will also stop hypno-flowers from flashing.
Monsters on away missions may no longer be able to shoot you from around corners. may.
I have finally Finally. FINALLY! Fixed the items on the map that appear as white squares until you light them up.
Bankers now pay triple for surveys of "former human colonies" , but it can hurt your reputation with the Resistance...
Selling a Firax artifact in an embassy pawn shop will increase your rep with that race by 10
But it reduces your rep with the Firax by 5, except:
Selling an artifact to the Firaxughinians boosts your rep by 20.
Ships will no longer "pick up" quest items and other important stuff.
I removed debug text when tooltipping item on map.
Soon I will publish Star Map 1.9, a guide to the final leg of this incredible journey!