This is it: The final push to 2.0
And leaving Early Access in 2025!
As usual, these are the broad strokes. Lots of other features and fixes will happen along the way.
- Make the entire screen be the play area.
- Center the action on the player (you), and make the map freely zoom-able.
- Place interface elements unobtrusively around the edges.
- Make all menus to use the full screen space.
- Update the "new game" process.
- Create new information screens, essentially a "Infinipedia" of everything you want to know.
- Modernize everything!
https://youtu.be/-dVKi-Alj5U
But what if you like the screen layout the way it is? There's a "classic mode", with the map on the left and the HUD on the right.
And for everyone who has the UI DLC: It's already been updated with new special UI skins!
I use that term "overhaul" a lot. I picked it up playing a certain space 4x game as a kid, where you could bring your old ships up to current standards, at the cost of time and resources... yep, that sounds about right ;)
- There are 14 crafting parts
- Each one is more unique and has a description and specific uses
- 5 of them will be naturally occurring
- Rarity is "baked in" to the new system
- A warp drive will be much harder to build than a knife (finally!)
- I'm introducing a "modding" system for upgrading existing gear
- The crafting lab is going away
- I've already replaced the first Tentaculon quest with something else...
- You'll be able to craft consumables like medkits, rad remover, and squik poison!
That thing has been unreliable for years. As part of 1.9, I'll devote a chunk of time to rewriting the auto-explore and using some of those cool new settings you can find in the options menu (hint hint).
This is the #1 most wanted story among players in the Discord.
Who are they? Where did they go? How did they leave all those messages on planets? WHY?!
I know.
Now you can find out too... And at the end of your long journey, you'll be rewarded with a new starting ship and the option to change the universe in exciting ways... not just for your current run, but in new games too!
So who here has used nano-weapons on an away mission, and everything went terribly wrong, and now you've lost an entire sector to the "nanopocalypse"? There's an achievement for that...
But how do you get rid of it?
For now, you can't. It will take cooperation between many of the alien factions in the area, and a lot of footwork on your part. This is planned to be one of the biggest quests so far, but it probably won't end in a new victory... just a way to temporarily avoid defeat.
Disclaimer: the "nanopocalypse" is an avoidable situation that at most can take over a single sector. It will not "stop you from winning", unless of course one of the enemies kills you directly.
Do you want to get into sector 50? Of course, we all do! But how do you unlock it, and what will you find there?
APPROACHING INFINITY!
I started working on this game in 2013, and it will (hopefully) be "finished" sometime in 2025. I can't imagine not working on it, but after this major development cycle, it should be the game that I intended all those years ago... and the game that so many of *YOU* helped it to become.
Thank you!
If you're already a fan, please leave a positive Steam review, it really helps with visibility (the next big milestone for the algorithm is 500 reviews). And if you haven't played yet, try the free demo!