VR
🚀 Features & Improvements
- Preset materials added to the Materials Library
- When selecting objects, bounding box now follows object’s original orientation, allowing easier snapping to axes, floor, sketch origin etc. (use with selection tool or by grabbing + shift trigger)
- Object rotation via selection tool now displays +/- signs depending on whether rotation is clockwise or anticlockwise
🐛 Bug Fixes
- Onboarding room videos should no longer freeze/blank in normal internet conditions
- Fixed Thicken/Offset preview on mirrored SubD objects breaking when switching between Merge and Separate tool modes
- Fixed menu overlap when opening colour menu with screenshot panel open
- Stage floor in Grid mode no longer disturbs visuals on screenshots/viewpoints
- Fixed one of the community designs not importing properly
- Lesser chance of app crashing when quitting an excessively heavy sketch with unsaved changes on standalone
- Fixed some issues with importing videos
- Fixed bad mirror behaviour on baked polar symmetry strokes
- Fixed other Collab users’ color menu disappearing if detached from controller
- Fixed saved materials not always loading across different Collab rooms
- Fixed a bug that caused flipped normals on some objects when exported to Blender
- Fixed a bug that caused extreme metallic shader values when exported to Blender
- Fixed a bug that caused meshes that were imported to Gravity Sketch and then duplicated to be incorrectly positioned when re-exporting
- Removed visually noisy UI when VR user is followed by screen users in Collab
- Fixed appearance of colour picker pipette when in passthrough
- Fixed numpad occasionally becoming uninteractable
- Fixed incorrect popup when user tries file upload but they are out of storage
Screen Collab
🐛 Bug Fixes
- Fixed huge memory usage and load times in rooms with large numbers of viewpoints
- Fixed dotted lines between edit points appearing huge when the user is at a very small scale
