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Alpha 1.53: New Cars, Stealing Money, Questing XP and More Maps!

Alpha 1.53
We are getting close to the 100 map mark in the Downtown area, we have almost 400 maps in all! I'm going to slow down on the Downtown maps until the other areas catch up. Kellie's still hard at work on the final area assets and the story boards we will have between levels. The cars in the game have gotten a makeover by Kellie and I've begun work on some new enemies for the final area. More next week! Patch notes below.

  • New Armor Item: More Double Shot. 1 in 4 chance of getting double shot when gun is randomized as opposed to 1 in 16.
  • New Armor Item: More Triple Shot. 1 in 4 chance of getting triple shot when gun is randomized as opposed to 1 in 16.
  • New Armor Item: Slower Enemy Bullets. Enemy ranged attacks have slower projectiles.
  • New Armor Item: Critical Thief. Enemies drop money when you hit them with a critical shot.
  • Kellie made bunches of new Cars and I finally got around to adding them!
  • 4 New Suburban Maps.
  • 4 New Cemetery Maps.
  • 4 New Carnival Maps.
  • Completing quests now rewards the same amount of xp as killing a mini boss and is compatible with the bonus xp armor item.
  • The Scientist costume passive ability is now "Objectives Heal", meaning when you complete an objective while wearing the Scientist or Super Scientist costume you fully heal.
  • You can no longer preform special costume abilities while dashing.
  • I broke some of the functionality of the Water Balloon Ammo a couple of patches ago, it should be working properly now.
  • The Skip-it now does 2.5 times more damage.
  • Fixed issue with Super Sprayer ammo having short range when using a gamepad.
  • The game no longer saves in the sewer. So if you quit while in the sewer and continue you will be at the beginning of the last room before you entered the sewer.