Alpha 1.54
We continue our hard work on the final area, but that isn't keeping us from adding some more fun stuff this week! Kellie is around 75% done with the assets for the final area and I have been making new enemies and programming and creating the assets for the final confrontation with dr. Apollyon as well as all the other stuff involved in adding a new area. Patch notes are below. More next week!
- New rare double stat power-up items! Example: Instead of a health up giving you 10 more health a golden power-up will give you 20!
- New Armor Item: Peek-A-Boom. While peeking you can call in an air strike to your cursor position once every room(this is a fun one!).
- New Armor Item: Bodies Burn. Defeated enemies bodies are set on fire creating a trap for other enemies(stacks with Chance to Trap Enemy Bodies, which give bodies a chance to explode).
- New Enemy: You might run into a Knife Throwing Carnie when venturing into the Carnival area.
- The Mystery Box is more mysterious now. The mystery box can now contain armor(by far the most common), costumes, stat up power-ups, double stat up power-ups and have a very small chance of spawning a bomb.
- 4 New Cemetery Maps.
- 8 New Carnival Maps.
- Super Sprayer ammo and Water Balloon splash damage now puts out fires(even if you have Eternal Flame equiped).
- Lighting caused by the Stormy gloves has a greater chance of striking enemies and it is clearly visible when it does. I had the bolt disappearing too soon when hitting an enemy which made it unclear what was happening.
- Slowed down the speed on some enemy projectiles(Super Vampires,Swamp Monsters, Seltzer Spraying Clowns and Pie Throwing Clowns).
- Fixed a collision issue with some Carnival tent props that I broke a few patches ago.