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New update - February 13, 2018

1) Added automatic saving and loading of unit locations after deployment and restarting of a battle.
2) Fixed a bug with mine clearing with incorrect combination of modifiers.
3) Fixed a bug with incorrect positioning of the engine sound.
4) Enlarged the marks of a contact.
5) Modified the algorithm of choosing aiming points on vehicles.
6) Fixed an incorrect selection of sights for shooters with weapons pointed back.
7) Locked camera automatically switches from a disassembled equipment to the commander and back.
8) Modified the algorithm of scattering of the crew after abandoning a vehicle.
9) Changed the order of displaying platoons in the list of forces in the operation.
10) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
11) Modified the algorithm of the moral calculation in battle.
12) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
13) AI can use sappers to clear the ways for battlegroups.
14) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
15) Separated divisions and brigades by color in the platoons and battlegroups tables.
16) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.