Graviteam Tactics: Tunisia 1943

Graviteam

Released
May 1, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 03/22/2024

    The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in t

  2. Developer post

    Update 08/07/2023

    1) The the movement of the Sdkfz232 armored vehicle has been changed. 2) Changed the effect of incendiary shells - it has become more localized. 3) Removed popup turrets. 4) The selection of the 2nd group in the squad has been adjusted - only soldiers who left the vehicle are sel

  3. Developer post

    Update 05/06/2023

    Updated the main operations of the game and the Sidi Bou Zid battlefield.

  4. Developer post

    Update 04/21/2023

    1) Support for xaudio2_9 sound library. 2) Adjusted sound processing algorithm. 3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources. 4) Added partial support for Steam Deck. 5) Fixed error with dark stripes on smoke and dust in binoculars

  5. Developer post

    Update 10/22/2022

    1) Added indication of “non-working sights” under certain conditions. 2) The algorithm for returning the crew to the vehicle has been changed. 3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of the hatches. 4) Fix

  6. Developer post

    Update 10/02/2022

    1) Changed the animation quantization algorithm with increasing distance to the camera. 2) Changed the algorithm for calculating the sight quality (for the UI). 3) Aiming accuracy parameters are directly calculated from the sights characteristics. 4) Minor fixes.

  7. Developer post

    Update 07/30/2022

    1) Added pre-caching of sounds to remove pauses on first play (relevant when starting the game from the HDD). 2) Optimized the calculation of physics for soldiers located on/in vehicles at close distances from the camera. 3) Fixed a bug that made it impossible to install some mod

  8. Developer post

    Update 03/01/2022

    1) Added the mode of camera rotation around the unit in the absolute coordinate system (can be disabled in the settings). 2) Fixed camera zoom in for units in houses. 3) Added the influence of weather conditions on the dispersion of artillery shells. 4) The line of sight area is

  9. Developer post

    Update 12/21/2021

    1) Fixed years of appearance in Close Engagement mode for some German units. 2) Added assignment of a priority target by a single click on the unit icon. 3) Fixed the armor map of the Stuart M3A1 tank. 4) Added accounting for the distance and direction to the battery for offmap a

  10. Developer post
  11. Developer post

    Update 12/03/2021

    1) Changed the algorithm for calculating the speed of armor fragments when not penetrating hit. 2) Added simulation of the defeat of internal organs when shrapnel and bullets hit the soldier. 3) The algorithm for capturing territory on the operational map has been changed from "f

  12. Developer post

    Update 07/23/2021

    0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels. The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements. As a bonus

  13. Developer post
  14. Developer post

    Update 05/05/2021

    1) Soldiers bypass burning vehicles and fires. 2) A simulation of fire spread has been added. 3) Soldiers caught in the fire can catch fire. 4) Fixed a bug with a blinking order menu. 5) Changed the algorithm for playing music in the main menu. 6) Changed the algorithm of the act

  15. Developer post

    An important update notice

    The big update will be coming soon. Please, release your tactical saves. The Operation Pugilist DLC also will be updated (battlefield & operation). Please finish this operation. ETA ~1 week.

  16. Developer post

    Update 03/17/2021

    1) The execution of the order cancellation modifier has been changed (see User Manual page 33). 2) Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers. 3) Fixed a bug with the penetration of armor-piercing bullets through th

  17. Developer post

    Update 02/15/2021

    1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle. 2) Added indication of changes in the level of the operational score for individual param

  18. Developer post

    Update 01/18/2021

    Updated DLC Longstop Hill 1) Changed the battlefield 2) Added order of battle to the operations 3) Changed the main operation in the DLC

  19. Developer post

    Update 01/12/2021

    1) Added PzGr.40/1 ammunition for 5cm guns. 2) Game cursor now uses the OS Windows cursor. 3) Added the probability of no explosion for shells when hitting soft ground. 4) Updated user manual. 5) For platoons, trophies can be used within the battalion (for encircled - within the

  20. Developer post

    Update 12/23/2020

    1) Adjusted ammunition load for some guns, mortars and hand weapons (for Germans). 2) The appearance of some SFX for hits and explosions has been corrected. 3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having pro