I've figured out a cool way to have more enemies in the game! If you know anything about Clickteam Fusion the way I had it before was sort of limited to an active object's 32 directions (ex 0 = no monsters and up to 31 others). But I had a big DUH moment and saw that if I increased the amount of animations per active object I'd get another 32 directions. So doing some WIZARDRY and SPELLCRAFTERY I've come up with a way to mix and match animations which will allow for more monster spots to open up ːsteamhappyː
This is pretty awesome as now I can start adding more monsters to the game which is what I've wanted to do for a long time now.
Monster Pack #1 adds 4 new monsters to the mix. You'll know 'em when you see 'em. This was just to get my feet wet with this new process.
http://steamcommunity.com/sharedfiles/filedetails/?id=805408784
Happy Thanksgiving!
