Hello!
I've made some slight yet important changes to the game in the never-ending quest to achieve perfect balance (and all that jazz).
Starting Bonus Tweaks
I took a good look at which starting bonuses I really never chose much and made them better. So now two of them got a boost:
Attack Power +1 is now Attack Power +2
Magic Defense +2 is now Magic Defense +3
Again, slight but it makes a difference.
Reality Bites
I was looking at my floor event guide and thought: Wouldn't it just plain make more sense if your shovel broke upon the hard icy ground of an Icebox floor? Well now it does. It's a bit more realistic when you think about it.
Monster Boosts
Some monsters also got either an increased chance to use an existing ability or a new ability altogether:
- Chest Monsters now have an increased chance of casting the SLEEP spell
- Centiswords now have a chance to POISON on strike
- Skeleton Warriors now have an ICE magic spell to use
Moolah Mania
And finally, all chest monsters and death boxes got a big boost to how much money they can drop when killed. This should make a pretty big difference if you kill a bunch of them.
A big hello to all our new players brought in from the Summer Sale! In case you haven't already, please check out the game's helpful guides which are.. ah, HELPFUL.
Au revoir!
https://steamcommunity.com/sharedfiles/filedetails/?id=785661389
https://steamcommunity.com/sharedfiles/filedetails/?id=790255482
https://steamcommunity.com/sharedfiles/filedetails/?id=802050563
