Oh man, this is a big one!
I don't think anyone will hate these improvements!
ADDITIONS

- Twenty new items were added, for a grand total of 460 now! Some of them are pretty powerful and have unique properties new to the game. Seek them out! New item list: Weapons Gorgon Club Motolov Cocktail (Left Hand throwable) Offhand Sword (Left Hand equippable) Cockatrice Feather Wither Wand Battle Torch (can also be used like a normal torch) Armor Trench Coat Frogskin Coat Surcoat Gold Mail Shields Mirror Shield The Slammer (perishable in fire, be careful!) Helmets Merlin's Hat Misc Eyeball Fresh Meat Ruby Sapphire Emerald Amethyst Topaz
- New enemy status: PETRIFY. There are now a few items in the game that will allow you to turn the enemy to stone. This will work 100% of the time. When an enemy is petrified, it becomes motionless for several turns. While turned to stone any enemy gains +20 DEF (!) Petrified enemies can not attack or perform any other action until it wears off. You wil be able to run from any petrified non-boss enemy 100% of the time, provided there's an empty spot to run to. Keep in mind that petrified enemies can still be injured by your offensive spells just the same!
- 5 of the new items are special gems that you can mine out of gold deposits occasionally. Unlike other gems like Zircons or Diamonds these have special properties and can be equipped in your player's rune slot. Unlike runes you don't have to be level 7 in order to do so.
- New item modifier: Reflection! Some new (and existing items) now have a chance to reflect enemy elemental spells harmlessly away from the player. The chances are small, however they stack. This is a great way to protect yourself, you Warriors out there! NOTE: Spells affected by Reflect- FLAMES, ICE, & ZAP.
- New item modifier: Fair Fight! This modifier prevents enemies from calling for help in battle. How's about that?
- New item modifier: Carve! Killing an enemy either in battle or through auto killing will have a 5% chance to carve its corpse, giving you Fresh Meat. Fresh Meat is very nice and can heal you 10 HP and 4 STM. As long as you have the room in your backpack you'll be able to obtain the meat.
- New item modifier: Magic ATK up while Wet! While equipped with an item with this your spells will do +40% damage while it's raining. Imagine having this and casting ZAP in the rain? God damn!
- New item modifier: Slam Heal! While equipped with an item like this you'll heal 1 HP each time you close a door!
- New item modifier: Works while in backpack! This will for sure be pretty rare, but anything with this mod will give you the effect without having to actually equip it. Nice!
- Motolov Cocktails can now be found at Cultist Dens occasionally.
CHANGES
- Dragonscale Helm gained: Fire Damage on Strike modifier
- Warding Vest gained: Reflection (5%)
- Wizard Crown gained: Reflection (10%)
- Pleebius Stick gained: Petrify battle ability
- Lich Archstaff gained: Petrify battle ability
- King's Crown gained: Fair Fight modifer
- Druid's Axe: Is now a one-handed weapon (was 2H prior)
- Hunting Knife gained: Carve modifier, loses +1 HP per kill
- Plague Frog now has the Frogskin Coat as a stealable item
- Rival now has the Surcoat as a stealable item
- You can now potentially get a Motolov Cocktail from cauldrons
- Tutorial now mentions the correct amount of items in the game (460 vs. 440)
FIXES
- Fixed it where the mod 'kills heal +X HP wasn't displaying properly on the Special screen.
- Fixed a bug where having an full backpack allowed you to trigger one of the Iron Door events you weren't supposed to be able to (whoops, lol..)
Shew!
I've been working on this for the past 4 days straight and way way too late at night. I hope you like it and have fun!
-Del_Duio
