No not really, you perv! ːsteamhappyː
But now that you're here, let's take a moment to go over today's latest update. It adds some cool new things and specifically addresses some of the Cultist's weaknesses.
I don't think anybody will not like this!
ADDITIONS

- There's a new statue variant, of the Dragon King himself! Touching this with most classes won't do a damn thing. If you're a faithful Cultist however all kinds of cool stuff can now happen: 20% Full power evil blessing 5% darkness 5% disruption 5% +1 all stats 10% Gives you a weapon if you don't have one equipped: (6% Knife, 3% Pristine Dagger, 1% Putrine) 10% Full HP & STM 5% +1-3 Max HP 5% +2-6 Max STM 5% Warp 1-2 Floors down (!) 5% +2 all stats 5% Gives you a torch 5% Gives you a rotten chicken 10% +1-2 Max HP & STM 5% Instant Kill Effect
- Added more stock to the Cultist Dens, especially on the lower floors.
CHANGES

- If you're a Cultist, the odds of a Shop or Guild becoming a Cultist Den has been significantly increased. The new percentages are bolded below: Any given shop has a 30% chance to be a cultist den if you ARE a cultist yourself. --> Changed to 70% Any given shop on a graveyard floor has a 50% chance to be a cultist den if you ARE a cultist yourself. --> Changed to 80% Any given guild has a 15% chance to be a cultist den if you ARE a cultist yourself. --> Changed to 50% Any given guild on a graveyard floor has a 25% chance to be a cultist den if you ARE a cultist yourself. --> Changed to 75%
- The Cultist donation amount is now adjusted depending on which floor you're on. This will help early level players make more donations and obtain better stats faster than before: Floors 1-15 Donation Amount $100 All Stats Increase 0-1 points Floors 16-34 Donation Amount $500 All Stats Increase 0-2 points Floors 35+ Donation Amount $1000 All Stats Increase 1-4 points
- The DEATH magic spell has been powered up too! It's now pretty worthwhile to use while playing, so it's not the ol' knife & pony show all the time. Here's how it works: If you cast a DEATH spell... vs. Undead enemies = fail (immune) vs. The Reaper = fail (immune) vs. Any Champ = 75% chance to instantly kill vs. Any Boss = 60% chance to instantly kill Kills everyting else 100% of the time NOTE: These are the hard numbers, and can't be increased or decreased. For example, your MAG stat no longer influences the chances of death magic working, since the new odds are so much better overall.
- SLIGHTLY lowered the Warrior's HP gains upon leveling up. Very slightly. Balancing and all, you understand.
- Made a small QoL improvement where the battle cursor can now wrap around left to right and vice~versa. It can save a whole button press when you go to use your skills!
FIXES
None this time!
And that's it!
If you're already a cultist fan I think you'll love these changes. And if you're not a cultist fan YOU SOON SHALL BE.
Good night!
-Del_Duio
