
I am always striving to find the proper balance for the game, whether it be character classes, items, event spawn chances and all that. Anyhow in my travels I've always noticed that a character can pretty easily get a bunch of high DEF armor and be pretty much unstoppable for a lot of the game.
I don't know about you, but getting hit for 1 damage all the time isn't my idea of a good time. I think specifically how the early sections of this game are: Dangerous. Every move counts a lot more (or so it seems). I want that air of danger back and to permeate throughout the middle sections as well before the tough guys show up later.
My solution is a massive change to many pieces of armor, helmets, and shields. I took a look across the board at which pieces had super high DEF in particular and lowered their power. However, I also took balancing into account so many pieces had some other stats raised a bit (or added altogether) to compensate.
This will be a long read, but here is every change I've made regarding this:
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HELMETS
- Dragonscale Helm lost 2 DEF, gains 1 STR
- Golden Helm lost 1 DEF
- Cyclops Helm lost 1 DEF
- Iron Helmet lost 1 DEF
- Northern Cap lost 1 DEF
- Pistachio Helm lost 5 DEF
- Rol's Hat lost 1 DEF
- Silver Helmet lost 2 DEF, gains 1 CON
- Spiked Cap lost 2 DEF, gainst 1 ATK
- Weebish Helm lost 2 DEF
- Winged Helmet lost 4 DEF
- Templar Helm lost 1 DEF
- Warlock's Hat lost 2 DEF, gains 1 CON and 1 MAG
- Chain Hood lost 1 DEF, gainst 2 Max HP
ARMOR
- Black Armor lost 2 DEF
- Chain Mail lost 2 DEF
- Dragonscale Armor lost 5 DEF
- Full Steel Plate lost 4 DEF
- Golden Armor lost 2 DEF
- Iron Armor lost 6 DEF
- Knight's Armor lost 4 DEF
- Pistachio Armor lost 5 DEF
- Ruby Mail lost 5 DEF
- Silver Armor lost 4 DEF
- Snakesale Armor lost 2 DEF
- Spiked Armor lost 4 DEF
- Stoic Platemail lost 1 DEF
- Sunrise Mail lost 1 DEF
- Templar Armor lost 3 DEF, gains 1 MAG
- Tin-Plated Armor lost 4 DEF
- Weebish Armor lost 5 DEF
- Holy Mantle lost 4 DEF
- Crappy Armor lost 5 DEF
SHIELDS
- Black Shield lost 4 DEF
- Dragonscale Shield lost 5 DEF
- Goblin Shield lost 5 DEF
- Iron Shield lost 2 DEF
- Kite Shield lost 1 DEF, gains 1 DEX
- Pistachio Shield lost 5 DEF, gains +5% block
- Sacrificed Sun lost 3 DEF
- Shield of Skulls lost 3 DEF
- Silver Shield lost 4 DEF, gains 1 CON
- Spiked Shield lost 3 DEF, gains 2 ATK
- Tin Shield lost 1 DEF, gains +1% block
- Warrior Shield lost 3 DEF, gains 1 STR
- Weebish Shield lost 7 DEF
- Wooden Shield lost 1 DEF, gains +3% block
- Buckler of Boom lost 3 DEF, gains +5% block
- Riot Shield lost 5 DEF
- Guild Shield lost 1 DEF, gains 1 MAG
MISC
- The Flanged Mace now gives you a +5% chance to block when equipped with a shield (up from +2%)
- Rol's Hat is now more expensive at the Cultist Dens
- Voltia's Ring is also now more expensive at the Cultist Dens
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I believe these changes will really help to keep the game challenging and fun. Honestly I don't know what I was thinking making 15 DEF shields and 10 DEF helmets in the first place ːsteamfacepalmː
Thanks and have a good night!
-Del_Duio
