Hoorah!
Today I'm happy to announce there are some new things in the game, some graphical tweaks, and even a bug fix.
ADDITIONS

- Iron Doors are locked and require some lockpicking mumbo-jumbo to enter. The chances to pick the lock are exactly the same as they are on the regular locked doors you'll see further down in the dungeon. The big difference is that these are set into the walls, and let you enter special event rooms like this:
Inside you'll run into all kinds of nutty stuff. Most require a choice on your behalf, which is pretty fun too. A select few events are geared towards particular classes, who will always be successful with the choice you've made.
I don't want to spoil everything however there are 17 different types of events and I for sure will add way more when I can. Iron doors have a chance to appear from floors 7+.
CHANGES

- I've redone some of the graphics for the shops and cultist dens so that they have a cool-looking faded brick wall in the background. I think it looks better so they had to go in.
FIXES
- The Enemy Bait can now be used as an item to heal your guy +20 HP. It was supposed to do this before however I must've missed it. ːsteamfacepalmː
That's all for today! The events are really cool and add a new layer of depth to the game. And some of the little scenes let me write some cool little scenarios that you may find funny too ːsteamhappyː
Del_Duio
