
Patch 5.1 introduces gameplay improvements and bug fixes reported by the community and reflected on the Community Issues board. It also marks Rend's transition to Unreal Engine 4.20.
General
- Updated Rend to Unreal Engine 4.20 from 4.19.
- Adjusted faction stronghold lighting to improve performance.
- Further improved player movement smoothing algorithm from Patch 5.
- Favorited servers are now stored account-wide rather than client-side.
- Vaults can no longer be placed in faction strongholds.
Balance
- Assassin
- Swapped +0.5% headshot damage for +1% accuracy per point spent.
- Shaman
- Swapped +1% accuracy for +0.5% mount speed per point spent.
- Removed the increased PvP damage passively gained from all weapon skill perks.
- Passive increases granted from weapon skill perks now only deal additional damage to creatures.
- Increased Spirit Tool melee attack damage:
- Tier 1: 5 damage
- Tier 2: 7 damage
- Tier 3: 8 damage
- Tier 4: 10 damage
- Decreased siege sledge damage at higher tiers:
- Enchanted Crumblestone Sledge: from 3 to 2
- Cragstone Battering Sledge: from 7 to 3
- Granite Battering Sledge: from 12 to 4.5
- Aesirok Battering Sledge: from 18 to 6
- Decreased repeater damage by 25%.
- Increased crossbow damage to creatures by 10%.
- Added a delay after a structure takes damage during which it cannot be repaired.
- Removed the Bloody Backpack and Rancid Stench debuffs from the game.
Creatures
- Added effects to Stagswood that impacts dynamically-spawning creatures.
- Prowltooth
- Increased perception range.
- Increased aware duration.
- Banshee (Large)
- Increased perception range.
- Now has a ranged attack.
- Banshee (Small)
- Reduced perception range.
- Now instantly aggros its targets.
- Ursa
- Drastically increased aware duration.
- Now approaches its target during its aware state.
- Duskcrawler
- Uses its ranged attack more often.
- Territorial Draak
- Now has a reliable ranged attack.
- Improved the Hammerskull and Warg movement animations.
- Many of the Rocs found in the Highlands are now larger and possibly meaner.
- Yxen in the Highlands have found new food sources and grown to even larger sizes.
- Roc and Yxen cubs in the Highlands now have new movement behaviors.
- Arachnix has a new idle animation.
Pets
- Pets will no longer pass through enemy faction stronghold shields.
Interface
- Adjusted formatting for weapon tooltip damage and attacks per second.
- Attack speed now displays as "Attacks per Second" meaning bigger numbers are better, because we like bigger numbers.
- Improved the damage taken indicators, including a new HUD directional damage indicator.
- Added indicators for confirming hits and critical hits while attacking.
- Water in waterskins now displays as a whole number.
- Adjusted the buff display interface (buff tooltips now use the standard tooltip system).
Audio
- Added bow pullback and nocking sounds to indicate when you are able to fire.
- Added bomb fuse and explosion sounds.
- Added UI sounds for confirming hits and critical hits while attacking.
- Added Spirit World ambience soundtrack.
Bug Fixes
- Clipping of the weapon is now checked before allowing it to hit a target, such as clipping a faction stronghold shield.
- Placeables can no longer be placed out of line of sight, such as being blocked by faction stronghold shields.
- Taming Crystals can no longer target or affect other players.
- Removed recipe references to pyresilk and bront heads as neither currently drop.
- Headshots on players should no longer display dirt impact visual effects.
- Matched hair color swatches to how they’re rendered in-game.
- Hearthfur Boots and Hearthfur Pants now correctly require Divine Heavy Leather instead of Heavy Leather.
- Empty spell slots will no longer display empty mouseover tooltips.
- Control Point reward chests will now correctly display the owner’s name.
- Fixed typo in Adventure's Lodge skill tree.
- Fixed typo with Per Level Skills displaying the wrong bonuses.
- Fixed typos in Keybinding menu.
- Fixed typo in Shattering Shot (Warlord) description.
- Fixed an issue that was causing Last Stand (Warlord) to take a very long time to trigger after it had triggered once.
- Fixed an issue that was preventing barricades from dealing damage to players.
- Fixed Roc and Yxen knockback, hitboxes, and range in the Highlands.
https://community.rendgame.com/discussion/2711/rend-early-access-patch-5-1-patch-notes/p1