
Patch 4 introduces the Bounty System and a broad range of weapon balance changes.
Balance
- Removed the restriction that the current action animation must finish before the player can sprint again (note that this only applies to sprinting).
- Redesigned Warlord Mastery: When you deal damage, your armor is increased by 100% of that amount. This temporary armor decays by 40% per second.
- Bows
- Increased zoom while in Aim Down Sight mode.
- Significantly increased Sniper Bow Aim Down Sight zoom.
- Significantly decreased Sniper Bow damage.
- Slightly increased Sniper bow arrow drop ratio.
- Crossbows
- Increased zoom and accuracy while in Aim Down Sight mode (considerably easier to hit at range now).
- Decreased movement penalty from .8 to .95.
- Repeaters
- Greatly increased PvP damage.
- Greatly increased rate of fire from .27 to .09.
- Decreased effective range from 40 to 30 meters.
- Greatly increased clip sizes.
- Added new firing sound.
- Blasters
- Greatly increased PvP damage.
- Slightly decreased effective range.
- Greatly increased firing speed.
- Greatly increased reload speed.
- Decreased movement penalty from .8 to .95.
PvP
- Bounty System
- Players start with a bounty value based on the number of PvP deaths within the same bounty period of 20 hours. The bounty value decreases with PvP deaths and reaches 0 after 10 PvP deaths.
- A player’s bounty value increases through activity. Combat increases bounty value faster than non-combat activities.
- Killing a player with a high bounty increases the spirits and XP rewarded
- Killing a player with no bounty results in no XP, no rep gain, and no spirit spawns
- Repeated kills of a single player by a specific attacking player within the same bounty period causes reduced XP and reputation gains with no XP granted after 3 kills.
- Added XP gain for PvP kills.
- Added reputation gain for PvP combat.
Creatures
- Adjusted AI to reduce chance to flee.
- Reduced damage aura from Divinity Stone to the Lost.
- Made Reckoning AI more interested in things closer to its height.
- Changed Lost to randomly pick targets and limited its sight cone to make it see walls more often.
- Reduced distance and cooldown of the Lost's Scream ability.
World
- Moved the portals closer to the faction bases.
Pets
- Added properly-tiered resources to mount resurrection costs.
- Higher-tier pets are now considerably more difficult to resurrect, making high-rating low-tier pets considerably more useful.
Faction
- Added Faction Memo and Message of the Day, editable by faction elders.
- Removed reputation gain from leveling up.
- Spirit Stables will now spawn the Taming Tools workshop inside the stables instead of next to it, freeing up some precious space for more elaborate base designs.
- A player's reputation is set back to 0 when outcast.
Base Building
- You can no longer overlay wall foundations on normal foundations.
- Research required for structure upgrades is now based on the player doing the upgrade rather than the faction of the structure being upgraded.
Reckoning
- Reckoning level will now be based on faction strength rather than solely on current saga duration.
Interface
- Added display of Ascension Points earned during the current saga.
- Adjusted size and distance scaling of player nameplates.
- Nameplates of players in your clan will display their names in green.
- War Observation bonus now has a mouseover tooltip.
- Mouse will be visible by default when the respawn menu comes up.
Visuals
- Add Foliage Quality slider to video options.
- Updated visuals for Divinity Seeds and Clan Divinity Seeds.
- Made torches beefier and increased particle size to match.
- Added camera shakes and hit impact effects for most creature abilities.
Bug Fixes
- Reputation gains and losses will now properly occur when done to or from pets.
- If an inventory is over capacity (such as the stash due to research changes), it will no longer drop the items at the players feet at login.
- Inventory slots on inventory objects that are over capacity will be inaccessible and appear grayed out.
- The client and server should now properly agree on which direction doors are opened.
- Creatures will no longer flee the same direction.
- All sounds effects should now be properly affected by the sound effects slider in the options panel.
- The PvP portion of the Reckoning will no longer be entirely black.
- Fixed Cyclopean Broodmother not being mountable.
- Fixed spider wall walking.
- Fixed pets that didn't have icons: all pets should now be selectable and resurrectable.
- Fixed auras that cause damage to properly tick the damage.
- Fixed siege damage caused by creatures to be properly calculated (they were scaling out of control).
- Fixed AI so that Lost will again attack the base tree causing spirits to be released.
- Fixed projectiles firing through walls.
https://community.rendgame.com/discussion/2506/rend-early-access-patch-4-patch-notes