Fixes
- Fixed a bug where energy regeneration would go into minus figures.
Balance Adjustments
- The boost acceleration dampening that would occur when a unit's data load was over 18,000 has been reined in to 2/3rds of its former intensity.
- Adjusted the acceleration rate on cruising speed so that specialized units don't hit ludicrous speeds.
- Buffed the position bonus to side boosts.
Greetings Artists!
We can't thank you enough for the overwhelming number of entries to the screenshot contest! We've narrowed down the shortlist of winners. Bear with us a while long as we work on tweaking the prizes!
We also have to thank the community for its invaluable feedback on update v1.2.2.
We want people to understand that we limited data loads to 20,000 because we felt it would lead to massively overpowered machines that defeated the purpose of fair play, and homogenized unit types. However, we were humbled to find that considerably more players than we realized used heavier units, so with this update (and those artists in mind) we have raised the data load cap to 25,000. This new balance should allow for units with a data load as high as 25,000 to be practical in action (depending on build)!
Break Arts II has more updates planned for the future. We're at work on creating even more specialized assist modules and weapons to deepen the strategy further still. And we'll continuing rebalancing various units so the world of Break Arts II becomes a canvass for a wider range of units than ever before!
That's all for now. Until next time, enjoy Break Arts II!
https://store.steampowered.com/app/547360/BREAK_ARTS_II/
