
Aaaaand welcome back!
On the 11th I made a post on here asking what you guys thought I should do regarding the new systems I had created outside of GTTOD. The overwhelming answer was "sure, fuck it", so I did exactly that. On the 14th, I began merging content over to the new project folder and started the process of rebuilding GTTOD from...
Well, not the ground up...more like...a few feet off the ground up.

Anyway, here we are, a month later. For the last couple weeks, people on the Dev Branch in the Discord server have been testing out the new systems and helping me balance and patch it into submission. Here're some of the things I've done.
- New character controller with far FAR smoother movement
- All weapons completely remade with new art, animations, balance, and mechanics
- Enemies given new life, each with unique mechanics and a place in the sandbox
- Dual wielding
- Tactical and Lethal equipment separation
- New HUD and HUD effects
- Replacement for the Starter Cards system, known as "Gear Cards"
- Skippable cutscenes
- New Boss: The Legion Sentinel (who is also fully voiced, interestingly enough)
- Threat Level events
- Day / Night cycle
- New interactable / pickup system (kinda like in COD or Halo)
- New options and main menus
- Tons of new art
- Way way more
On top of this, there's a TON more coming down the pipeline. Things like minibosses in the shape of the Knights and Corrupted Armor, changes to how levels, bunkers, and the HUB functions, and a whole lot of other stuff is on the docket for next week.
There's far too much to talk about in writing, so I kinda just wanted to hop into the game and show some things off.
https://www.youtube.com/watch?v=jyi0w7PXLzk