
TL;DR
For the past 6 months I have been spending some of my spare time building a new character and weapon controller. It's just, flat out, 100% better than the stuff I'm using in GTTOD. Not only that, but it is also built around support for multiplayer, is packaged with far smarter and more optimized AI, better visuals and rendering, smarter camera systems, and it is compatible with all the new stuff I've been making for GTTOD in the last six months (including all the levels, mechanics, and content).
So, the question is...
Do I spend a bit of time merging these new systems into the main game, or do I just keep working with the old stuff and do this at a later date?
Pros
- Obviously, the big one, multiplayer would be much quicker to turn around
- Just improved...everything. Literally better everything
- I don't have to keep trying to force my old code to work with my new code
- Weapon mods could come back far quicker
- Going through the pain of transitioning now would help speed up development time later
Con
- It might take an extra month or two

Alright...discuss.
I'm gonna be out for today, and I wanted to post this before I left so you guys could be thinking things over and figuring out what you'd prefer. Maybe there's a compromise here that you guys would like, or maybe you'd rather just forget this whole thing and move on business as usual. Just wanted to get your guy's input on it and see how the community is feeling before I move forward with anything one way or another.
Let me know!
Also if you wanna see more, I've spent the last week and two days on the controller side of things
You can see all that stuff in my Discord server in announcements.