Just jumping in here to fix a few bugs and change some things that I saw while watching a player stream the game.
- Enemies do slightly less damage so you aren't melted quite as quickly
- Enemies get easier the more you die
- Fixed a bug where sometimes the enemies wouldn't spawn as you entered a level
- Increased wallrun cooldown
- Increased force of walljump
Keep in mind, everyone, that proper wallrunning technique is HOW YOU STAY ALIVE. Spend as much time as you can on a wall, that way when you jump off it not only do you have more time to think about your next move, you also have more momentum going forward, which is the direction you want to head in. On top of that, keep in mind that enemies have a much cleaner shot if they are aiming at you moving vertically than if you are moving forward and horizontally. Spamming the spacebar on a wall will get you killed MUCH faster.
It's first grade Squarepants.
Anyway, going further into the week I will be working on a few parkour changes as well. First off is a MINIMUM required time spent on a wall. I am pretty sure Titanfall 2 has this where as you have to get a firm footing on the wall before you can jump off of it. This makes it so people can't spam jump walls, which I think is a really valuable tool. On top of that, I think bumping the player off of a wall if he reaches the top of it is causing a lot of confusion for people. I am trying to think of a good way to go about fixing this, and right now I have a few ideas to work with but nothing solid. We will see how these things go.
From here on out I am going to try and make it a tad bit more difficult for players to be able to spam wall-jumping to gain altitude. Remember it is not altitude that you want, but forward momentum.
Have fun! Sorry for the rough start everyone!
-Andrew
P.S. In the coming patches I will be spreading enemies out more and prying them away from the spawn doors. Sorry for the issues involving that.
Peace!