Christ this took forever. The update will be out in a few minutes. Taking an extra look and tweaking Emission a bit.
Lots and lots and LOTS of changes here in this update, many of which I have probably already forgotten. I never ever want to take three weeks working on one update again. I feel like I have burned my retinas out staring at this computer for this long. At this point, I am probably gonna focus fire on some bugs for the next week or two to get the game to a more stable point, as well as adding some more things to Arena and Horde mode to fill them out a bit, but I will focus more on that after I get through these patch notes.
Here we go:
IMA BIG ASS THING OF PATCH NOTES RIGHT HERE
- Added a new mode, HORDE MODE
- Added the ability to run straight up walls
- Overhauled Ninja mode. New block and ranged attacks
- New enemy type, the Sword Dude
- New Grab-A-Gun art, as well as more of them
- Brand new tutorial embedded in the levels. Enabled in the Default mode!
- Fixed level 11, it works now.
- Fixed Arena Mode, it also works now
- Brand new level 10. Yep, the last one is gone now.
- Added melee enemies to Arena Mode
- New weapon, Felony
- New starter pistol, Larceny v_2
- Updated collisions and z-fighting on buildings
- Fixed clambering bugs so you will no longer get stuck
- Added new sounds for wall running
- Footstep system! You are no longer a silent ghost!
- Fixed enemies with tons of health after dying
- Sped up some reloads with new sounds
- Second page on the main menu (nothing too crazy)
- More optimization changes
- You now have to be firmly planted on a wall before you jump off.
- Increased dash cooldown to lessen spam
- Potential fix for the -10 health, staying alive thing
- Lowered volume on music and other sound effects
- Player now walks slightly faster
- Improved head bob and directional head bob
- Made level 11 a tad bit less bullshit
- Fixed some weapons flying through your face when you fall
And I did a lot more, but like I said I have the memory of an electric toothbrush so I really can't say what I missed. I guess we will find out later when the FBI breaks my front door down to let me know I suck at making video games.
Heh.
Anyway, moving on, I will be focusing a LOT on some bug fixes and little tweaks for the next week, but all that kind of stuff is really boring. Lets talk about the fun stuff.
I have started working on the next big update, which will be the Weapons Update. Despite it's name, there will be a LOT more than just weapons in it, and I'll talk about it a little.
Every single weapon in the game is going to be getting a fresh new coat of paint. You can kinda see the start of this with the new starter pistol and Felony. Your muzzle flash is now attached to the weapon, as well as the gun not flying through your face. On top of that, they have new animations (done by me, so they still kinda suck). I will be hiring on an animator to help me out a little bit. He can make it look pretty while I update the functionality of weapons.
Some weapons will be totally redone, like the Shotgun and Assault. I think these need the most attention. I will also be getting around to fixing the weapon-animation-stick bug with the Affray and Breaking and Entering pistols. I know how to fix it, they just haven't been a huge priority with the whole game falling apart last update and such.
But, enough about weapons, what else is gonna be in the next update?
Well, glad I asked, me! Thanks for asking!
I will be pushing v_2 of Arena Mode and Horde Mode in the next update. This will add lots of new cool shit to the maps of these game modes, adding more functionality, and improving on what they currently are in general. This means a better buying-system, more objectives, better weapons, and just generally improving the flow of the game.
More so than that, will be the Settings Menu overhaul I have been talking about for weeks. A full key-rebinding system as well as better options in general.
I think I have promised one guy that the inverted mouse would be in the last two updates, and yet I keep letting him down. I may go and add that in while I am fixing bugs in the next few days.
If you are reading this, I am so sorry. I have some left-overs from Thanksgiving if you want them? P-please don't hate me.
Moving on from that update, is the big dog. The one and only. The moment we have all been waiting for.
The Rogue Lite update. I have talked about this extensively. The rogue lite mode has been in development since about 5 months ago, which is a really long time considering that GTTOD, in it's entirety, has been in development for 19 months.
A regular mode, like Horde mode or Emission, generally take about 1 month to get to v_1. Rogue lite has taken 5 times that amount, and still isn't even half way. I will be working on Rogue Lite a BUNCH after the next two rounds of bug fixes and the Weapons Update is done.
This will probably be the biggest update GTTOD will ever see. I simply do not know how I will be able to top it after Rogue Lite is done. It will easily triple if not quadruple the size of the game.
However, I will talk more about that after the next update.
I have a lot of work to do, and a lot of bullshit cut out for me.
I hope this update can suffice until I get more work done. Thanks for sticking with me and dealing with my lack of updates recently. I love you guys, fo real.
Have fun!
-Andrew