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Sorry for the delay everyone! Details inside!

So, to start off, let me tell you about my amazing month (I'll keep it short)

On the bright side, I am now 21! Hurrah! On the bad side, I have been in and out of the hospital this entire time, including on my B-Day ):

So no, the updates have not been delayed due to alcohol consumption.

That would be a much better reason.

I got home from the hospital, booted up my PC to get back to work, and my CPU caught on fire. I had to replace my CPU with a hot brand spankin' new Ryzen 5 1600x and a new mobo/cooler (as well as RAM, as a side effect).

During this time I have talked with a lot of other game developers, fans, and critics of where the game is at, and I now have a very solid idea of where I want to go. I am currently in the process of getting Unity set up on my new(ish) PC, and hopefully GTTOD only has a few hundred errors that I will have to fix rather than thousands.

Here soon I will be doing some weird stuff. I am in the process of re-working the artstyle a tad to fit with the new ideas and concepts for level design, and also re-working how combat and parkour should be handled as separate entities (that still work together in a way). I don't know exactly how I want to explain it yet, so I will have to show you.

Since this update is going to take a hot second, I decided it would be best if I made an example level and gave it to you guys. This would be like a prototype all over again, but it should be really fun and MUCH more enjoyable than where the game is currently at. We will see.

I will keep you guys updated. Until then, may our CPU's not catch on fire and may we stay out of the ER since ER's suck.

Amen.