Good morning everyone! I hope enough of you survived the copious amounts of Thanksgiving food followed by the flailing waves of Black Friday Shoppers that there's enough people to still read my announcement.
GTTOD's next update is HUGE. Not like...full redesign #4 huge, but pretty big. Everything from new parkour systems to overhauled menus and UI, this update touches on and improves most aspects of the game in some way. On top of that, more guns, more modes, more levels, more enemies, more everything is all packed into one big ass stupid update.
So, since it has been a really really long time since we did this, how about I go take a look on my Subreddit, YouTube, Twitter, and Discord to see what I've done over the last two months. Enjoy everyone!
Starting about two months ago I realized the parkour needed a bunch of big changes to feel just right. I set out to do that, and this is what I came up with!
I started working on a new game mode for GTTOD, a full on Rogue Lite mode!
https://www.youtube.com/watch?v=Hg5Tzoz6efQ
New Assault Rifle!
https://youtu.be/7HgfUEaYz3s
New Quad Barreled Shotgun!
New post processing and new screens on weapons that shrink inwards to indicated ammo amount!
Speed lines and Rogue progress!

I took a trip to Berlin to show off GTTOD at EGX! It was fun, but I'm happy to be back home in the US.
New revolver animations and functionality!
New enemy type: The brute!
New Grab a Gun Functionality! Grab A Guns are now leveled. The more you use it, the better guns you get.
New weapon wheel!
New sliding and crouching mechanics!
New dash mechanics!
New weapon: the Laser Repeater!
New dismember-able zombie enemy, the Razors!
New menus!
New weapon: The Magnum!
Alright I'm tired of making GIFs
If you wanna see EVERYTHING that has happened in the last couple of months, go check out some of these places:
Once again, thank you everyone for being patient!
Hopefully this update will be out soon, and then you can REALLY see all I've been working on!