
Welcome back everyone! I know this update took a bit, but I really wanted to comb through the game thoroughly and improve on what I could. However I regret to inform you that this update has actually killed me, so from now on I will be taking over for Andrew. My name is also Andrew, so nothing should really change.

ANYWAY, LET'S GET INTO IT
- New Weapon: JACKHAMMER
- New AI type: Turret Crab
- New AI type: Drone
- New AI type: Infantry (recreated from scratch)
- Infantry can now talk and communicate
- Improved ragdolling
- Improved weapon view model recoil
- New parkour system for better wall stability
- You can bind (almost) any key now
- Level 1 extention
- Sliced prices for weapons and equipment
- Improved dual wielding view models (WIP)
- Added tips to loading screen
- New greeting messages
- General bug fixing and polish

Overall not a crazy update, but I just wanted to be sure that I was in a good spot before I moved forward with adding more content to GTTOD. As always there will probably be lots of hotfixes for this update over the coming days, so have a look out for those.

ANYWAY! Thanks for being so patient! After I am done hotfixing and finishing off V1 of Early Access, we are moving on to V2!
You know what that means...

I'll see everyone soon!
Toodles!
-Andrew, GTTOD Dev boi