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Release V1 crash fix tomorrow along with some other general fixes!

So, I have gotten a lot of people with crash issues when loading a new game, exiting the game, or sometimes even just playing.

I apologize for the issue! Right now it is my number one priority, and I think I know what is causing the crashes. For some odd reason the entire game is running ONLY on the CPU and none on the GPU, and this is a problem for how I have set up my scenes. I am currently re-working the scenes to nullify this issue, and the update should be out by tomorrow including a few other fixes that have been brough to my attention.

Day 1, off to a great start, amirite?

Edit: Here is what I will be fixing for tomorrow:

Optimization on arena mode, level 8, 10, and 11
Exploit with no crosshair
GPU/CPU fix
Some buildings with bad collisions fixes

EDIT #2:

Alright well I couldn't sleep, so I got up and pushed the building overhaul to you guys. It should help you squeeze some more frames out before I work on the true optimization for tomorrow. I am pretty sure I screwed up the corner of one of the buildings, so hopefully that doesn't trigger anyone HNNNGH.

I'll fix it tomorrow, ick...

EDIT #3:

ALRIGHT. WELL. I just realized that one of the buildings are kinda bugged on level 9 (the ones you can go inside of) so I am opening Unity back up to fix that, along with the weird corner thing from the last edit.

DAY ONE EVERYONE. DAY ONE.

God have mercy I might not wake up tomorrow.

Anyway, I will let you all know when the update hits! Thanks for sticking with me, and I hope to hear from y'all soon!

-Andrew

Build and release context

Recorded Steam release date:

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