Hi there!
Small but sweet progress update is here.
Basic arrest'n'shoot mechanic works fine and more than 15 levels have already been prototyped so we decided to put some team energy into visuals. What we've done lately: new shadows to add dimension, updated gameplay UI and shooting animation in which you can finally see each bullet coming from the weapon (still not polished, however).
In the GIF above you can also find out that we added metal doors. Sometimes they will be locked and the butt of your rifle is not a tool here anymore. You'll need a C4 for a rush or advanced lockpicks for the silent intervention. Explosive traps in random places and enemies with new type of guns coming next :)
Thanks for your questions and suggestions in Forums. Your feedback is the best support now! Cheers!
