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Hard Mode

Version 3.3.4 is now online:

- Hard Mode (unlocks when you defeat the Dragon Master with all 7 heroes)
- 10 new achievements
- fixed problem when 2 achievements are won at the same moment
- holding the pause control (ESC on keyboard, Start on controllers) shows player stats without pausing the game. That way you can see all the player stats in multiplayer games without pause menu obscuring information
- the map is drawn over the player info, so it is still visible if the screen is less wide than 1920 pixels. Since map is transparent, now you can see all the information
- various minor fixes and tweaks

Version 3.3.5:
- show icon for heroes who defeated the final boss in regular game on the hero selection screen
- Rabbit amulet gives slowdown immunity instead of speed up. Immunity protects from all slowdown effects including sticky feet, heavy boots/weapons, fog, etc.
- Dragon master is immune to slowdown
- removed some starting pedestal items (Alchemist Ring, Blood Mixer, Snake Amulet) when all players are undead

Version 3.3.6:
- fixed bug where the Rabbit Amulet would remove the sticky feet effect

Version 3.3.7:
- fixed bug when the freeze, petrify and slow immunity would get removed from heroes
- allow unlocking the final boss kill achievements in daily challenge
- updated some translations

The game is ready to exit early access. I plan to add some more achievements (about 20-30 already planned) and maybe some items/pets, but this is the first full version I had planned. A lot of new content has been added lately, so I will need to play the game and test it a lot before deciding to flip the "exit early access" switch.

After that, I have a bunch of stuff planned already: more pets, more quests, more enemies, more items and very possibly more heroes. But I'll leave that for some future announcement.

Have fun playing!