Update Oct 1st: Version 2.5.1 is up with a few additions as well. See below.
Version 2.4.8 is up:
- new 4th level boss, unlocks after you beat the Butcher
- new themed room in the forest: the long jump competition
- added icons for mana and inventory slots (when more than 6)
- changed darkness to give buff to players while actually fighting in the dark
- twilight staff adds darkness only to the current room and boosts stats for all players in the room
- darkness scroll adds darkness to the whole level, but without progression. It's effectively the same as using the Twilight staff in every room on the floor
- fixed bug: hunger and poison would reduce player HP during cut-scenes
- fixed bug with goblins dropping bombs in casual mode
- fixed issues with cut-scenes not playing properly on guest computers in online games
- recording now runs during cut-scenes as well
- changed avarice to only double coin pickups to allow some coin-based achievements in the future
- balancing for lightning-based weapons
- other minor fixes
Version 2.4.9. changes:
- pets no longer attack raised undead allies
- removed splash damage from fire arrows
- hidden the petrification protection amulet from the item pool until enemies are added who have petrification attack (level 7)
Version 2.5.0. changes:
- added pause menu option to quickly restart the game into character selection screen
- fixed a problem when the doors would stay closed if the necromancer raises player's undead mount
- fixed AI for undead pigs so they don't act erratically in co-op games
- the extravagance curse would show the old name (generosity) in popup text
- fixed netcode bugs where dead enemies would sometimes show as alive only on one player's screen
Version 2.5.1. changes:
- the long jump achievement reduced to 200 and disabled the voodoo doll trick which could be used to get the 500+
- the skeleton king icon is now properly shows when you can see foes beyond doors
- fixed a netcode bug where sometimes your undead servants would attack in an empty room after you used the escape scroll or a bomb to run away in online game
- fixed bug regarding the transition of AI ownership in networked games
- fixed a netcode bug where a remote player could get poisoned on host computer even though the same player was not hit on his screen
