Developer postOriginal post (opens in a new tab)

And now something completely different

November 25th 2016

Update 0.4653

Dear Supa's we are proud to announce something completely different:
SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game.

upcoming update code named "2nd Sun, Moon and Utilities"

Gameplay changes

  • Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur.
  • player can now catch fire (immune), acid and electricity
  • upon completion of labyrinth new level is automatically loaded
  • different monsters are now immune to different types of projectiles

    Utilities

  • Independent camera, can be enabled by pressing "1" (on keyboard not numpad)
  • camera can be moved freely while right mouse button down is down and with key "WASD"+"QE" and rotated with mouse.
    it is meant for those not in VR to observe game environment from third person perspective.
    Camera can be locked/unlocked with key "L" to keep distance to main player. (you can still rotate it by moving mouse while holding right mouse button)
    I suggest you turn off fancy camera effects and volumetrics mainly due to VR performance concerns. (press '7' to toggle)

    Sun and Moon

  • added "eclipse" - VR player will be invincible during solar eclipse
  • added planetary "conjunction"
    three planets align into conjunction, making all monsters turn to sky and start chanting
  • when eclipse and conjunction happens is the only time to complete the supreme being !!

    2nd player on desktop screen

  • keep in mind that performance will drop when 2nd player is playing (works nice if you have powerful graphics like 1080)
  • can be activated in independent camera view
  • second player can can play as an FPS player, he can be an opponent to VR player or play as assistant
  • when not "in body" second player can click on monsters and send them to new positions
  • 2nd player can play with any monster
  • when level is finished 2nd player is placed behind temple
  • 2nd player is experimental and can easily overflow items and bodies and cause situations where number of items will be hard to manage by game.
  • really looking forward to feedback on this.

    Weapons

  • Numb gun now no longer crashes (it was Unity bug, seems they fixed something in physics with latest patch release
  • Jelly gun will put monster in jelly, monster will not be able to move for 5s, but does little/no damage.

    New models

  • Minotaur monster
  • Daemon monster
  • changed model for player
  • added intro sequence

    Fixes

  • Fixed creature bug when creature landed, sometimes not detecting properly, causing creature to do another jump on landing.
  • fixed multiple sound spawning, sound performance and spatialization adjustments
  • chests are now placed in all levels

    Issues

  • avatar of VR player is sometimes lost (gets stuck or something idk)
  • changed default control left controller is now movement (maybe bit too fast?), while right one is still teleport

    Todo: make monsters
    - When conjunction happens, all monsters turn to sun and start chanting. (they do it only once now)
    - they should eat when they do not see the enemy
    - trap monsters in jelly(jelly gun sticks monsters, but it has no visual representation)