Dear Supa's
Trading cards are now ready and published! Enjoy!
Trading cards are now ready and published! Enjoy!

Tadej Fius · MediaAtlas
Trading cards are now ready and published! Enjoy!
Trading cards are now ready and published! Enjoy!
Trading cards are now ready and published! Enjoy!
Trading cards are now ready and published! Enjoy!
minor change to how creatures react: shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
minor change to how creatures react:
shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
minor change to how creatures react: shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
minor change to how creatures react:
shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
Minor visual fixes * belt disabled on start * added option in settings to toggle belt * added light to magic * fixed few positions of chests and monster spawners known issues * if monster falls off higher ground it can get stuck in wall * mana not being reduced by projectile (wil
Minor visual fixes
* belt disabled on start
* added option in settings to toggle belt
* added light to magic
* fixed few positions of chests and monster spawners
known issues
* if monster falls off higher ground it can get stuck in wall
* mana not being reduced by projectile (will probably remove mana)
Minor visual fixes * belt disabled on start * added option in settings to toggle belt * added light to magic * fixed few positions of chests and monster spawners known issues * if monster falls off higher ground it can get stuck in wall * mana not being reduced by projectile (wil
Minor visual fixes
* belt disabled on start
* added option in settings to toggle belt
* added light to magic
* fixed few positions of chests and monster spawners
known issues
* if monster falls off higher ground it can get stuck in wall
* mana not being reduced by projectile (will probably remove mana)
Update 0.5577 Dear Supa's here is a "Tiny" update New features added belt for quick selection of available arsenal, look down to access it put masks on your face provides visual feedback of changing visual appearance bug fixes you can no longer connect invalid item with flame jug
Dear Supa's here is a "Tiny" update
New features
bug fixes
Options and settings
known issues
Update 0.5577 Dear Supa's here is a "Tiny" update New features added belt for quick selection of available arsenal, look down to access it put masks on your face provides visual feedback of changing visual appearance bug fixes you can no longer connect invalid item with flame jug
Dear Supa's here is a "Tiny" update
New features
bug fixes
Options and settings
known issues
January 1th 2017 Update 0.5426 Dear Supa's here is a "Santa Clause is forever young but late last year!" update Options and settings added movement option to choose between controller relative / head relative movement menu has been redesigned, made easier to manipulate and choose
January 1th 2017
Dear Supa's here is a "Santa Clause is forever young but late last year!" update
Options and settings
Two more masks for monsters
Masks give monsters special powers. Besides pumpkin, hockey, vandeta and gato mask we added two more masks:
Powers by mask:
Changes:
* visuals for effects, fire, electricity, poisson, acid, heat
* changed visuals for electric bolts and acid spitters
* max teleport distance 35
* faster teleportation
* lightning spell is now 2x more powerfull but also more unpredictable with damage
* concusion bomb is destroyed on contact, no longer jumping around after hit
* no longer humanoid spawning on teleportation or when dead (i will make this so that player can choose which character to play)
* lightning shield magic is now double powered
* acid bolts take less mana
* acit spitter takes less mana
* worms no longer deadly for player
* poisson gas no longer deadly for player
* Optimizations
* speed/performance increase, smarter culling
Story:
This is preview of environment where 7 parts of story will be presented. Currently working on minotaur and his monologues.
As you might know, final quest is to collect all parts and create a supreme being. Last part to give is your own heart. When supreme being is awaken,
player take its form and must undo its own doing.
In first part you play as a sad deamon to unleash hell in this realm after your love died. You finish the part by walking into active vulcano. You end up at Minotaurs throne room, which is not complete yet.
There are still 8 labyrinths where for action/arcade game play (or to get parts)
Movement:
Move your thumb forward on the trackpad to move in the direction relative to controller (option in settings: direction you are facing.)
Movement speed has been reduced a bit. For the smoothest experience this is recommended. You can move on ground if it is not too steep. Try movement on buildings and walls that are not perpendicular to ground or have negative angle.
Teleportation even though unnatural is still active and can be used to move quickly on higher grounds. I didn't want to disable cause I like it how you can teleport yourself through ceilings. This movement type can get you "inside", if you move physically, in which case eiter you move back in real world or teleport to another destination.
Sometimes you can get stuck on top of totem, then you have to use teleport to move down from it.
Post what you think on forums, would really like to hear from you all.
Happy New Year!
T.
January 1th 2017 Update 0.5426 Dear Supa's here is a "Santa Clause is forever young but late last year!" update Options and settings added movement option to choose between controller relative / head relative movement menu has been redesigned, made easier to manipulate and choose
January 1th 2017
Dear Supa's here is a "Santa Clause is forever young but late last year!" update
Options and settings
Two more masks for monsters
Masks give monsters special powers. Besides pumpkin, hockey, vandeta and gato mask we added two more masks:
Powers by mask:
Changes:
* visuals for effects, fire, electricity, poisson, acid, heat
* changed visuals for electric bolts and acid spitters
* max teleport distance 35
* faster teleportation
* lightning spell is now 2x more powerfull but also more unpredictable with damage
* concusion bomb is destroyed on contact, no longer jumping around after hit
* no longer humanoid spawning on teleportation or when dead (i will make this so that player can choose which character to play)
* lightning shield magic is now double powered
* acid bolts take less mana
* acit spitter takes less mana
* worms no longer deadly for player
* poisson gas no longer deadly for player
* Optimizations
* speed/performance increase, smarter culling
Story:
This is preview of environment where 7 parts of story will be presented. Currently working on minotaur and his monologues.
As you might know, final quest is to collect all parts and create a supreme being. Last part to give is your own heart. When supreme being is awaken,
player take its form and must undo its own doing.
In first part you play as a sad deamon to unleash hell in this realm after your love died. You finish the part by walking into active vulcano. You end up at Minotaurs throne room, which is not complete yet.
There are still 8 labyrinths where for action/arcade game play (or to get parts)
Movement:
Move your thumb forward on the trackpad to move in the direction relative to controller (option in settings: direction you are facing.)
Movement speed has been reduced a bit. For the smoothest experience this is recommended. You can move on ground if it is not too steep. Try movement on buildings and walls that are not perpendicular to ground or have negative angle.
Teleportation even though unnatural is still active and can be used to move quickly on higher grounds. I didn't want to disable cause I like it how you can teleport yourself through ceilings. This movement type can get you "inside", if you move physically, in which case eiter you move back in real world or teleport to another destination.
Sometimes you can get stuck on top of totem, then you have to use teleport to move down from it.
Post what you think on forums, would really like to hear from you all.
Happy New Year!
T.
Dear Supa's! Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview. Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to n
Dear Supa's!
Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview.
Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to new version of Unity, had to fix those issues first.
Besides previous labyrinths that can be played as action/arcade, where you need to reach the centre, a completely new open world story is almost ready with several destinations to explore and conquer.
I hope that new version will be ready for you before end of this year.
I wish you long and prosperous life and happy holidays.
Tadej
Dear Supa's! Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview. Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to n
Dear Supa's!
Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview.
Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to new version of Unity, had to fix those issues first.
Besides previous labyrinths that can be played as action/arcade, where you need to reach the centre, a completely new open world story is almost ready with several destinations to explore and conquer.
I hope that new version will be ready for you before end of this year.
I wish you long and prosperous life and happy holidays.
Tadej
November 25th 2016 Update 0.4653 Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes Opening inventory will slowdo
November 25th 2016
Dear Supa's we are proud to announce something completely different:
SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game.
upcoming update code named "2nd Sun, Moon and Utilities"
Gameplay changes
Utilities
Sun and Moon
2nd player on desktop screen
Weapons
New models
Fixes
Issues
Todo: make monsters
- When conjunction happens, all monsters turn to sun and start chanting. (they do it only once now)
- they should eat when they do not see the enemy
- trap monsters in jelly(jelly gun sticks monsters, but it has no visual representation)
November 25th 2016 Update 0.4653 Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes Opening inventory will slowdo
November 25th 2016
Dear Supa's we are proud to announce something completely different:
SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game.
upcoming update code named "2nd Sun, Moon and Utilities"
Gameplay changes
Utilities
Sun and Moon
2nd player on desktop screen
Weapons
New models
Fixes
Issues
Todo: make monsters
- When conjunction happens, all monsters turn to sun and start chanting. (they do it only once now)
- they should eat when they do not see the enemy
- trap monsters in jelly(jelly gun sticks monsters, but it has no visual representation)
During first stage of Early Access, we fixed many performance issues and bugs added lots of new projectile weapons, two bombs, time bomb 5 more magic spells (that you can mix) 8 playable levels 1 new secret area made monsters bit more interesting and bit smarter (they are still s
During first stage of Early Access, we
What we are cooking/working on:
Game is now in good state. Game play is fast and enjoyable. And last but not least: We increased price.
During first stage of Early Access, we fixed many performance issues and bugs added lots of new projectile weapons, two bombs, time bomb 5 more magic spells (that you can mix) 8 playable levels 1 new secret area made monsters bit more interesting and bit smarter (they are still s
During first stage of Early Access, we
What we are cooking/working on:
Game is now in good state. Game play is fast and enjoyable. And last but not least: We increased price.
Price increase on Monday. Join us on discord
Price increase on Monday.
Join us on discord https://discord.gg/xGVDfvc
Price increase on Monday. Join us on discord
Price increase on Monday.
Join us on discord https://discord.gg/xGVDfvc
occasional staggering fixed null references caused by titan and golem fixed negative colliders enjoy, T
enjoy,
T
occasional staggering fixed null references caused by titan and golem fixed negative colliders enjoy, T
enjoy,
T