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The Island of Eternal Struggle Development Roadmap

Hello!

A few folks have requested a road map of what’s to come with The Island of Eternal Struggle. Well, it’s here! Below is the lineup of content that the team needs to complete to finish the content that we have planned for the game. We’ve divided each up so that playing through will give players a nice chunk of content.

0.1.0 – Early Access Launch!

0.2.0 – The Uncanny Valley (Q3 2017)

  • 2 new areas

0.3.0 – Party Time (Q3/Q4 2017)

  • 3 new areas

0.4.0 – Across the Sea

  • 2 new areas

0.5.0 – The Ruined City

  • 1 new area

0.6.0 – Gloria Lux

  • 3 new areas

0.7.0 – The Tropics

  • 3 new areas

0.8.0 – The City of Robots

  • 2 new areas

0.9.0 – End Game Content Part 1

0.10.0 – End Game Content Part 2

1.0.0 – End of Game

  • ??? new areas? *gasp*!?
  • Out of Early Access!

The team is already working on the upcoming 0.2.0 release, and keep in mind aspects of 0.3.0 and 0.4.0 already have significant development efforts completed.

In addition to the major content, here are just a few of the development efforts that will be sprinkled into minor releases, in no particular order:

  • Continual visual polish
  • Steam integrations - Achievements (continual) - Trading Cards
  • Improvements to Save/Load Screen
  • Better Handling of Fullscreen Resolution
  • Mac Support
  • Linux Support
  • Better combat effects, visuals, and polish
  • Mobile/Task NPCs
  • Day/Night Cycles
  • Vehicle Travel Mechanics (World Map)
  • Remaining 16 Job Classes
  • World Map Minimap
  • Continual SFX Development
  • Lots more fun stuff that we come up with as we go!

Like the direction we’re going in? Have any questions or suggestions? Leave a comment below!
Thank you for your continuous support. We can’t wait to show you what we have in store with The Island of Eternal Struggle!

The Wimbus Studios Team