Developer postOriginal post (opens in a new tab)

Release 0.1.15 Patch Notes

Good evening!

A new patch is now available for The Island of Eternal Struggle with lots of balance changes around Action Commands and the Finesse stat. These changes are aimed at increasing the reward of performing Action Commands successfully during battle while shifting that damage boost to be based more on that characters core stats and Finesse.

Updates:

  • The base damage of normal attacks have been decreased by about 20%. However, the damage potential has been overall increased by 10%.
  • Cleric - Using more dice in combat now has a greater damage/healing boost and has more influence from the Finesse and Magic stats
  • Squire - The damage boost of successful Action Commands has been changed from a flat % damage boost, to being influenced by Attack /Magic and Finesse.
  • Squire - The skill Hyper Focus now grants a small MP Boost to the entire party if executed successfully
  • Templar - Increased overall damage/healing from successful Action Commands by about 5%-10% depending on the skill
  • Discomancer - Increased the influence of Finesse for familiar stats by about 20%
  • Booze Hound - Finesse now has a significant influence on the number of button presses while executing Action Commands to produce additional drinks.

Also included in this update, are some back end future feature updates and support for the following areas:

  • Uncanny Valley
  • Discotech

Until next time!
- Wimbus Studios