Update 26 February 2019: We have today released a patch that fixes all issues marked as [RESOLVED] in this post
Hello everyone,
We've just released a patch for Life is Strange 2 that fixes a small number of issues that we observed with the launch of Episode 2. We have additionally already managed to apply hotfixes for some issues related to systems outside the game (such as the end-of-episode comparison stats). Thank you so much to everyone for your patience as we continue to track and resolve reported bugs.
Life is Strange 2 Episode 2 is the most complex episode we've released to date. The amount of choice & consequence branches and the different world states that each player experiences individually means that tracking down and reproducing glitches or bugs can be tricky without a great deal of supporting information.
The keystone to finding and fixing a bug lies in being able to reproduce it. This will allow us to understand what might be triggering the abnormal behaviour and resolve the issue. With that in mind, we have listed below a number of bugs for which we require additional information in order to be able to reproduce them on our systems. If you have encountered any of these bugs, please do share your experience with us in the designated threads.
Here is a truncated list of bugs that we have been able to resolve internally and that we are currently testing the fixes for. Should these fixes be approved by our QA team, they will be combined into a single patch in the near future, and we’ll have more information on a firm release date soon.
Bugs marked RESOLVED here have been fixed internally but are not yet live in today’s patch.
- Gameplay stat issues, including some stats not tracking properly - RESOLVED
- Various clipping issues - RESOLVED
- Chris and Charles are invisible during the final sequence of the Christmas Market - RESOLVED
- Charles reappears in an unexpected location during the Christmas Market scene - RESOLVED
- Stephen is invisible in his office under certain conditions - RESOLVED
- Certain character animations break if player reloaded the last checkpoint - RESOLVED
- Certain props and objects do not behave as intended - RESOLVED
- Certain animations or options fire twice under specific circumstances - RESOLVED
- SFX do not trigger properly in certain locations/world states - RESOLVED
- SFX loop continuously in certain locations/world states (such as the running water in the breakfast scene) - RESOLVED
- Incorrect text is displayed after Episode 2 is completed - RESOLVED
- Missing text localisations on certain screens - RESOLVED
- Camera can become locked when triggering "look" and "look for Daniel" features simultaneously - RESOLVED
- Laundry floats out of Sean's hands when opening the pantry door - RESOLVED
- Choosing an option during the cougar scene is not possible if certain buttons are held during a previous interaction - RESOLVED
Here is a list of issues that we are attempting to reproduce, but for which we require additional information:
- BUG MC-37: Sketches from Episode 1 disappear in Episode 2 - If you have been affected by this issue, please help us by responding in this thread
- BUG MC-43: Daniel falls through the floor at the grandparents house - If you have been affected by this issue, please help us by responding in this thread
Please note that we are tracking and have reproduced a number of other bugs not listed here and are investigating fixes for them too. We would like to thank you once more for your patience and helpful reports and hope to provide you with news regarding the upcoming patch soon.
The Life is Strange team
