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- After centuries of silence, the Eternal Throne stirs to life once more. First in Xulta, and now much closer to home…
Enter the Argenport of Vara’s darkest fears, where nightmares prowl the streets of her childhood, and the fate she once fled from becomes terrifyingly real.
With her mother Eilyn imprisoned by her tyrannical father Caiphus, hunted by her uncle Rolant’s monstrous valkyrie, and her half-brother Kaleb about to steal her birthright, young Vara must survive a twisted world of her own creation.
The Throne’s power is great, but wielding it is another matter entirely. How much of this consuming darkness stems from Eremot’s sadistic influence…and how much of it is simply her?
Find out in Argent Depths, a new expansion bringing over 200+ new cards and some sweet new mechanics to Eternal!
New Heroes!
The cast of heroes and villains found in Eternal expands with some powerful new allies -- and deadly threats to overcome! Here's a look at just some of the exciting new characters of Argent Depths!



New Mechanics!
Argent Depths brings new strategies and opportunities to Eternal, with some devious new mechanics to carry you to victory! Will you harness the influence you've acquired to smite your foes? Draw strength from your allies? Or will you walk a different path to glory? The choice is yours!

Surge gives your cards a bonus whenever you gain an influence. Chainwhip Bludgeoner whips enemies into place, growing every time you play a power and gain its influence. Check out more of what Surge has to offer in the mechanic reveal article!

Plunder gives you the option to transform a card in hand. If the card was a power it becomes a Treasure Trove. If it was non-power, it becomes a Sigil of one its factions.

Decay ups the intensity of your damage. When something with decay deals damage, the target loses that much Strength and Health, permanently!

When you play a card with Revenge and it goes to your void, it goes back into the top ten cards of your deck with destiny meaning when you draw it you play it for free and draw another card. For more on Decay, Plunder and Revenge, here’s their reveal article.

When you play a unit with Imbue you may stun one of your other units and keep it stunned. The unit with Imbue gets the stunned unit’s Strength and Health. Get your fill of Imbue here!
