
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New DLC: City of Suffering
Enter the City of Suffering where the Drukhari hunt their human prey on a larger scale. Hinder the Xenos plans, take down as many Pain Catalysts as you can and make them pay for every Imperial citizen they steal. This DLC contains a unique leaderboard game mode with a new starmap location. (Please note that this starmap location is only available after unlocking the Triglav Subsector.)
Note: This DLC is also available for purchase in-game for Fate.
https://store.steampowered.com/app/945830/Warhammer_40000_Inquisitor__Martyr__City_of_Suffering/
Fixed Bugs
- Major Localization updates across all languages
- Defense mission optimizations (pathing & AI)
- Fixed a bug where Large Fonts caused settings to reset at every game launch
- Surprise State is now properly displayed and applied on players using the Personal Teleporter
- Fixed an issue where players could not interact with Ragna van Wynter
- Fixed a rare Character loading error
- Fixed the missing influence reward (10 crafting materials) of the Rotwang System
- Fixed an issue where items got destroyed after opening the mailbox with a full inventory
- Fixed an issue where it was possible to get stuck at the Terra Incognita mission's start
- Fixed the swapped Investigation choices in the Mind Plague DLC
- Fixed the tracking of the Master of War Heroic Deed
- The Relic Hunter Heroic Deed now has a new requirement - Open 50 Reliquaries during Missions
- AoE spells cast by the player no longer do damage to the player's cover
- Improved the Defense section and AI pathing of Through the Fire and the Flames 4
- Fixed a wrong cogitator position in the 4th AlphaLegion mission
- Fixed a cutscene issue in Chapter 3, Mission 10
- Fixed a camera stuck issue at the end of Chapter 5, Mission 4
Audio
- New Audio Presets available within the Audio Options
- Added a Video volume slider to the Audio Options
- Fine tuned 5.1 and 7.1 mixing (LFE channel is no longer overdriven)
- Dialogs are more clear now
- Sidechain fine tuning (mostly affecting Assassin sounds)
- Fixed an issue where the sound effects and background music were silent during missions
Controller
- Corpses and other props are no longer highlighted on the ground and will no longer interfere with targeting
- The Warzone UI's selector is now accelerating at the proper pace
