This past week we've been focusing mostly on stability issues for both online and offline games as well as critical fixes. Community feedback has been great so far and we've drafted plans for alleviating some of the pressure from the chaos timer on easier difficulty levels.
We've also made a few balance adjustments to smooth out the later acts. See below for a breakdown of this update:
FEATURES
- Borderless Window mode
- Option to confined mouse cursor to game window (Game Options)
- Added temporary Autosave option under Save Game
BUG FIXES
- Fixed another online Revive player bug, where by games become out of sync after one of the player revive himself
- Online game with mismatch difficulty settings. Eg the Host is on easy, but the clients would be on Normal! Fixed!
- Ignore any "Unknown" controllers
- Entertain works consistently now
- Wishing Well
- General Online stability
- General Save/Resume stability
- Inventory scroll speed increased
BALANCING
- Royal Chests now drop items
- Act II is 30 rounds
- Shop/Service prices no longer scale per day but instead per Act
- Enemies level by Act Progression, not game day (slower enemy leveling)
- Reduced Lore payout late game
- (Easy) Enemies are slightly slower
- (Easy) Haunts require one more Chaos to Activate
- Adjusted enemy HP, drops and gold prices late game
- Party Heal effectiveness is reduced
- Taunt adjusted, 5% less ACC
- Final battle polish
- Final Area mini-boss battle polish
- Druid bow fix (was super OP)
- Act2 mini boss scaled down
In other news we'll be showing off For The King at PAX East this weekend. Come by and say hello if you're attending. This means that our progress on updates will be slower than usual, but we'll be at it again next week.
We posted a stickied update schedule in the Discussion Section that shows our rough road map for Early Access. And thank you everyone for your feedback this past week, we're listening, and keep it coming!
