PAX East is now behind us and we've all now fully recovered from the dreaded PAX plague. A big thanks to all those who stopped by our booth, it was great getting to meet and play with you. Overall PAX was a huge success. The quality of all the games we saw was exceptional and For The King received some great coverage. We had some interesting chats with representatives from Xbox, Sony, and Nintendo as well. We of course remain focused on the PC version for the foreseeable future, but the thought of FTK on the Switch is pretty cool!
While we can't make any promises just yet, when we do eventually port to consoles trust that we'll take care of all our Kickstarter and Early Access Backers. Your support and help throughout Early Access is so important to us and we don't believe that anyone should have to buy a game twice simply to play on different platforms. While we need to investigate all options before promising anything, just know that we have you all in mind. But let's concentrate on the present.
We've been continually patching and updating FTK over the past 2 weeks so these patch notes are simply an amalgamation of the stickied Patch Notes on the community boards. We crushed a bunch of bugs in particular with online play. Going forward we'll be continuing to address some of the more elusive bugs and stability issues as well as focusing on the online user experience.
Balancing
- Cave Troll replaces Forest Troll in dungeons
- Enemies less likely to ambush across the board
- Death Knights -50% chance to stun and -10% to speed
- Removed Attack Bonus on Silk Scarf
- Bone Trickster more selective for using Freeze Attack
- Forest Mystics and Forest Protectors now Evasive
Bug Fixes
- First attack after exiting dungeon bug
- Airship bug
- Multi-quest start online bug (Act II and Act III)
- Mimic battle bug
- Creating online game issues
- Combat dialog not appearing in online
- More robust save/resume
- Save/Resume object life time bug (causing large enemy population in overworld)
- Dark Carnival hang
- "Exit" Button, exit without saving game progress added
- Online Portal/Alluring Pool hang
- Select Character screen hang
- Sanctum status syncing
- Meditate in town bug
- Character stat syncing
- Online Act2 starting quest hang
- Online Airship hang
- Online Check other player have the same version
- Dungeon Mimic bug using controller
Once again, thanks for your continued support. Now that PAX is behind us we'll return to our regular schedule. There are a few awesome threads in the community with suggestions of content and features people would like to see. There are some fantastic ideas in there already, keep 'em coming!
Finally, if you've been playing the game regularly but haven't left a review yet, please take the time to do so whenever you have a spare moment. The more support For The King receives, the better the final game will be, and every review counts.
That's it for now, see you on the forums!
-Gord
