Hail Adventurers,
We’ve got a small update for you today, and a tease on a new feature that’s to come that many people have requested.
First, the update. Thanks to everyone who reached out regarding their experiences with the DisconnectByClientTimeout error during game load. We’ve made some even deeper adjustments, and after extensive testing: we’re happy to release it.
Fixes/Changes
- Further work on the DisconnectByClientTimeout error when loading an online game
- Fixed a game hang where a character who was poisoned dies in a dungeon without any lives left, but still has a sanctum would not get revived, and cause an endless loop of autosaving and turn switching
Happy Friday!
-IronOak Games
"YOU’RE NOT DONE YET!"
Huh? Oh right you are, Joe Player: I promised you a teaser. Have a look!

"Is that what I think it is?!"
Yup: Weapon Switching in Combat will be a thing!
- Any character with an additional weapon in his inventory will have the new icon and option available
- You’ll be able to pick your desired weapon from a list to equip it
- This action will take a full combat turn but will still permit belt item use
This isn’t the only thing we’re working on, of course. But we’re not ready to reveal major details on the next major update.
Have a great weekend, everyone!
-IronOak Games
