Hey all - some more juicy fixes have been added. Thanks for all your reports, they've been immensely helpful. It's been a trying feat to sort through all the bugs, but with all the reports: we've been able to identify the ones with the greatest impact due to the number of similar reports. We're happy to say we've taken care of most of the worst offenders.
We also have added some more logging to help us locate some that have proven troublesome.
Changes
- The Party Buffs are now simply applied across the board - they would only apply in combat to characters involved in that combat, but this proved difficult to communicate, and people assumed the buffs were not working
- Pathing: When moving about the world, your characters will now do their best to avoid problems. eg: Poison land, curse, chaos etc...
- Adjusted UI (font sizes) to work better with various languages
- Optimizations made to some particle systems
Fixes
- Fixed an issue where time would pass in a dungeon
- Fixed an issue where players could sell an item in any room in a dungeon as long as there was a merchant in that dungeon
- In some circumstances: casting particular type of spell could crash the game if the player had the tutorial enabled
- In some cases: player characters would flee from combat but without a valid flee hex, and the game would soft lock
- The Cowards Clover now properly does not permit combat actions after use
- Harazuel now shows a dungeon progress bar
- Rare occurrence when dieing to a scourge: the player would get stuck on the dead characters turn
- Rare occurrence when focus could not be used on a Chaos Generator
- Fixed a resume game issue where if the game was terminated in the case of an unplanned disconnect: the game could not be resumed
Happy weekend!
