Hey, survivors!
How are you holding up? Here comes another patch - which should bring a lot of minor fixes and improvements.
Check out the patch notes below to know exactly what changes have been applied to the game:
Improvements:
- Transit - The cart now kills the player if he stands in its way
- Hunting - Animals dying now turns off player collision - This can help those who reported on a character being tossed into the air after killing an animal
- Traps - The duration of temporary immunity to traps is reduced from 2 seconds to 1
- UI - Improvements to the "Load Game" window, aimed at reducing the chance of accidentally deleting a save
- Some improvements in AI and multiplayer, optimisation fixes
Fixes:
- Options - The volume of the battle music is now controlled by the music volume, rather than the overall volume
- Tutorial - Fixed a non-disappearing hint when skipping the tutorial
- Greenhouse - Fixed the case when the plant showed "0 days" before ripening
- Greenhouse - Fixed the case when after loading the game you couldn’t see the plants on the garden bed
- Greenhouse - Fixed cases of incorrect work of spices in the "Auto-kitchen"
- Furnace - Fixed the case when the furnace was stuck in the phase of ore smelting (it happened if during the smelting the player left somewhere far away)
- World - Fixed incorrectly working effect "Wasteland" on the tiles of the river
- Multiplayer - Fixed a case where when you loaded the multiplayer game you already had the Shelter / Workshop built, but you could not interact with them and you could not build new ones
- Fixed description of Iron Arrows - It was mistakenly copied from the description of Bone Arrows
- Fixed some places where you could get stuck
We're also receiving a lot of reports about corrupted saves from players - rest assured, we're working on the fix and will release a fix as soon as possible.
Stay tuned for the upcoming patches.
