Here goes another update :)
Changes
- Spawn points should take your room position into account now
- Added attachment pistol rail mount adapter
- Added attachment small sight
- Fixed physics issue that caused ragdolls to glitch out completely (this could still happen if ragdolls are initialized inside each other but that should be less of a problem here)
- Fixed a possible visual glitch with the ground in the Editor
- Mixed Reality support should be fine now
- Some optimization to dm_rats
- Added blood decals
- Fixed an issue when you died without any visible reason
- Added basic layer system to the Editor to lock/unlock layers to prevent unwanted modifications and to increase performance
- Added dm_space_chaos (featuring low gravity to test this in a multiplayer match)
- Added dm_vertigo
- Added tdm_vertigo
- Added ctf_vertigo
- Added tdm_shipment_demons
- Updated killhouse to most recent workshop submission and also added it for DM and CTF
- You are not forced to specific grenade types anymore but you can toggle them yourself
- Further optimizations to other modules
So you can now assign layers to assets to lock them from being modified. This should be very helpful if you got a lot of assets overlapping each other. Furthermore all locked layers are passed through the scene optimizer and you should benefit from a much better performance while editing. This obviously comes at some loading time when locking/unlocking layers. If you spawn assets for an locked layer they will also spawn unlocked and you would need to toggle the whole layer on/off again to lock them as well. Furthermore if you run the scene you also would need to toggle the locking again.
The map tdm_shipment_demons is featuring some unsynchronized AI. Concluding that all players are seeing the enemies at different positions. It is kind of an experiment how that turns out and the story line would be that you are hallucinating.
The space map is featuring low gravity to see how that looks like. I see some of you might be wondering how they could survive in space and even shooting each other but I really think you should not take everything too serious because we are all here for having fun and not to re-create the real world (that often enough is not too much fun).
Let me know what you think about this update :)
Have a nice weekend and don't forget about the event today (Friday): http://steamcommunity.com/games/525640/events/
