Hey guys,
finally here goes another update and I hopefully managed to fix all issues that forced me to unpublish Update 12. I'm very sorry about the delay but I hope you can enjoy this update even more now because I also made some more changes. I'm also very sorry about some other issues you guys have been experiencing. I was looking so much into multiplayer that I simply did not test the other stuff in a sufficient way anymore.
This is a rather huge update because I also switched to a new engine version. I hope this also helps with some crashes some of you have been experiencing. But maybe fixing some of the other issues also solved that. Let me know!
Here is a list of the changes:
Multiplayer
- Got rid of the "Spawn" button and placed a portal instead. Just walk into it and you will spawn. Unlike the Editor portals you will NOT make any sound when you have been teleported to the new location (but could be done as well if you guys would like to see that).
- Map voting is enabled on all maps now. Demo players will auto-vote for the current map but could change the vote to another map they are allowed to play. If a map wins the vote that is not available for demo players they will be dropped out of the game and will see a message indication that the map is not available in the demo.
- Added tdm_subway. It was a lot of work to optimize it. I really hope it works fine for you guys. Still might take some minutes for the initial loading because it uses some high quality stuff. :)
- Added ctf_shi_tpa_town. It features tons of portals and it is nice to finally see them in Multiplayer. This level could be a bit confusing due to all the portals but you will get the idea after playing it a bit.
- Fixed some terrain issues on the desert map
- Fixed Voice Detection Threshold
- Changed the visuals of the loadout room
- Fixed missing custom loading screen while loading multiplayer levels
- Attemp to fix weapons on the floor/table of the loadout room that could not be picked up
Editor
- Fixed game freeze on loading some Workshop levels
- Fixed Player Spawn not working correctly
- FIxed Portals not playing sounds
- Removed distortion effect on portals because they have been way to expensive for the GPU
Endless Breaching
- Fixed unresponsive doors
- Fixed performance issues
General
- Fixed an issue when using Play Space Rotation that the Shotgun became unresponsive most of the times
- Fixed Multiplayer "Play" Button (it always required pressing it twice)
I really hope everything works correctly and you can ejoy this update. I'm very curious what you think about tdm_subway and how the performance is for you. I really did a lot to optimize it but I probably could do even more. Just let me know.
Next question is whether we should switch demo map(s). What should be next? Would like to hear your opinion on that but take your time to try the new maps as well. I setup a discussion for it already: http://steamcommunity.com/app/525640/discussions/0/152393186477914225/
