- Sounds can now be sampled within GLSL shaders using shadron_Waveform and shadron_Spectrum functions
- Sounds can now be loaded from files. The supported formats are WAV, OGG, and FLAC
- Fixed a bug that made it impossible to use texture inputs in sound generating shaders
- Sounds may now use full_range and repeat modifiers
- New parameter control type, color, which provides a color picker for vec3 and vec4 parameters
- New texture mapping mode clamp_to_border and border color setting
- A macro, SHADRON_VERSION, is now available to detect the program's version. Keep in mind this is undefined prior to 1.1.2
- The preprocessor now supports the #error directive
- Fixed an issue that sometimes prevented frames of paused animations from being saved
- Fixed input reloading logic and added Ctrl+F5 to load the originally declared file
- Fixed an issue with shadron_Mouse changes sometimes not triggering a redraw
- Failing to load an animation file sequence now produces the correct error message
- News and updates
- Shadron
- Version 1.1.2 changelog
Source: Steam Community (opens in a new tab)
