- Alt+F1 now opens the examples directory
- Full range (32-bit floating point) images (and cubemaps) can now be loaded and exported as TIFF files (see full_range modifier)
- Images (and cubemaps) can now also be loaded from TIFF and GIF files.
- New modifier: hidden - for intermediate outputs that don't need to be displayed
- The required API of GLSL generator functions has been relaxed to allow omitting some arguments and different return types
- New example: multipass - demonstrates how rendering may be performed in multiple steps
- Fixed the appearance of the program when run with high DPI settings
- Improved compatibility with some AMD drivers that don't implement OpenGL correctly
- Improved handling of file access conflicts with autorefresh and certain editors
- Switch statement eliminated from library functions as it's not considered a part of GLSL specification
- sizeof now works correctly when used on a cubemap and returns int
- Fixed specification of cubemap by filename
- Fixed a bug that prevented reloading of input images if the filename was specified in the script
- Fixed a crash that would occur when attempting to load an unreasonably large file
- Images and animations can no longer have zero width or height or exceed the GPU's maximum texture size
- Improved performance of exporting PNG images
- Several minor bug fixes
- News and updates
- Shadron
- Version 1.0.2 changelog
Source: Steam Community (opens in a new tab)
